According to a new press release from Ubisoft, Assassin's Creed Valhalla runs at 4K 60 FPS on Xbox Series X. This means Xbox Series X owners will get a high resolution and a smooth gameplay experience.
So they ended up doing 60 fps, that's good news should be standard force X Series and PS5.
And so it begins. Hopefully more devs will focus on 60fps in the future.
I agree. First of all it benefits the most amount of gamers regardless of whether they are rocking 4k or not. All TVs will support 60 FPS. Start there.
Yeah there is nothing next gen about 30fps no matter how good it looks.
Esemce: There is nothing next gen about this game from what we've seen so far. They'd want up be hitting 4k/60 as it looks like a current gen title.
I really didn’t think this would be the case.. The last time it was showed it was running on Series X and confirmed it was and would be running at 4K 30. They must have really scaled back a lot of things to get it to 4K60
“nothing next gen about 30fps no matter how good it looks” False. But at 30 FPS Valhalla didn’t even look good so at least now it’s at 60 which helps.
Really glad consoles are getting past the 30 fps limitation. It does make a difference.
Games are not pass it. There will stil be a lot of 30 fps games. Watch as the detail in games increases.
But alot of next-gen games are being announced with a 4k60FPS option for performance.
At least a lot of them seem to be getting 60fps modes, if nothing else. That's progress at least.
Exactly, but lets hope they aim to offer us a 60fps mode. I almost always choose that over 30fps with detail, as you can barely see a difference in most cases. God of War for example still looks great in performance mode vs detail mode, and in the thick of the action... you don't notice. Hell I can barely notice a difference between ACO maxed on my PC vs my PS4 Pro version of ACO, but I do notice the 60vs30fps. I can play at 30fps no problem, but the gameplay experience is just better at 60.
And there I was just going to say, I barely notice the 30fps on single player games vs unlocked (except unstable frame rate). It still amazes me, Shadow of the Tomb Raider holds up on the Pro vs, the PC even though it runs at 60fps there. Those games don't necessarily need more fps if they are rock solid at 30fps (no PC game ever does that, though. 30fps on a PC are terrible for some reason). And even with a freesync which mine has a low bounds of 40fps, it does not even run smooth in case it would drop to 45. But really, Playing this in 60 and then going back to the Pro is not such a huge difference what that framerate delta would suggest. Some games I really don't want to play below 60, of course, but exciting story driven single player games where it doesn't require twitch response times, I rather want to see photo realistic visuals, even if that means 30 (+)fps (no dips to 28!).
To be fair, reality says there will still be 30FPS games on consoles.
Well good news for consoles then
Im glad they are pushing 60fps. For both consoles I prefer 60fps constant even it means 1440p and 1080p in taxing games. Also hope the Series X which is touting 120fps means 1080p options in case someone wants that for mp shooters.
Native 4K/60fps and 1440p/120fps games. 1080p is to low for next gen.
Depends on the game. You never know.
I mean, no, Lord. It's 2020. It doesn't "depend on the game." 1080p is excessively outdated now.
Yea for TV gaming you are probably right. But I often play with my brother in the same room and he usually pulls out a 1080p monitor. In such a scenario 1080p will be fine. Probably will go with a Series S for him and a Series X for myself on the tv.
Have you seen a 1080p movie? Resolution doesn't determine the visual fidelity, even the best looking game at 4k ultra is far away from 1080p like real-life feed quality. So no, 1080p is not too low for next gen. Nothing is outdated if they can't render photorealistic quality even at 1080p.
Devs will opt for techniques like checkerboard or temporal rendering rather than extremely low resolutions. But yeah, to your point, native 4K is entirely unnecessary for most graphically intense games. I turn down resolution scaling on PC all the time to improve frame rate.
Its not only unnecessary, its stupid. Spiderman on PS4 Pro using checkerboard 4K rendering looks stunning and I dare anyone to claim they can see the difference between it and native 4K. Same with Horizon Zero Dawn and Days Gone. Techniques like this along with temporal reconstruction, DLSS 2.0, etc should make native 4K rendering obsolete. Its a complete waste of system power for so little gain. Its a marketing buzzword, thats all.
@RaiderNation Agree. DF calls this the "post-resolution era" because the sheer number of pixels on the screen are secondary to the techniques that can make the images look fantastic without the huge performance hit.
I have a Pro and a standard PS4 and the difference is noticeable if you switch back and forth. Not so much if you only play one version. But the aliasing on the PS4 is extremely visible once you play that on a Pro. So, you can only do so much with 1080 pixels. Not saying we need 4K, but in TV land, to go beyond 1080, you need a 4K output. Now if this is native or not is another story, and often it is scaled. But you need more pixels than 1080p to do that well.
" Downgrade texture confirmed "
You mock this, but that's what a lot of people want. They want frames over ultra quality textures.
Not interested in the game but, I like to see it run on a RTX 3080 at 4K, my guess over 100fps with everything maxed. Now that I want to see ^_^
That would be nuts. IMO that is kinda Overkill for a singleplayer game and what it really needs, but as long as people enjoy what they play, then have at it.
That would be impressive with everything maxed. Assassins Creed is a demanding game with how big the map is. I can't wait to see games running on 3080, I h ave RTX 2080 and itching to upgrade.
I think it can be done. Look at Doom Eternal way over 100fps everything maxed. So I'm hopeful it can do the same with this game. Let's not forget the real king, the RTX 3090, but that is just on a whole new level and way too expensive :D
Map size is irrelevant with NVMe.
Can we get a 480p/30fps switch port please =)
No. The Switch is irrelevant.
There should be an indicator for native 4k games and 4k games with checkerboard / other tricks.
Why? You wouldn't be able to tell the difference.
Wonder If it will also run that double xp mtx shit =)
.....4K dynamic resolution.
finally, these games are so much better at 60 fps (well pretty much every game is best at atleast 60fps)
It's a current gen game... It better be 4k 60fps...
The game is not really demanding at all in the first place, this is no surprise here. The character looks and the visually of the game itself doesn't look all that impressive compared to Cyberpunk 2077, Horizon Zero Dawn, and other open world games like Red Dead Redemption 2. They better announced that the PS5 is 4K 60FPS also.
Ray tracing = 30fps. Welcome to next gen
I expect the same for the PS5, right..
This is great news and I hope that is able to bring some parity between the Series X and PS5
PS5 can't run it at native 4k/60FPS. Is that why resolution is so unimportant now? Asking for a friend.
it can. Tell him on the way home on the short bus if you're paired together
Saying "It can" doesn't magically make it happen, LOL Special needs indeed. Show me a single article or claim that shows it running at NATIVE 4k/60FPS on the PS5. I'll wait.
And on Xbox Series S?
This is a nice strategy from Microsoft, If you wanna play AC Walhalla ASAP then you can with a new Xbox waiting for ya....that's the kind of boost it needed for a good launch, of course would be nice to have an Xbox exclusive but whateer I can wait until Everwild launches,
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.