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120°

WoW Shadowlands Ray Traced Shadows Screenshots Surface

Ray Traced Shadows within World of Warcraft Shadowlands have now been enabled on the game’s Beta/PTR. ; Requires DirectX Raytracing 1.1 and Capable GPU and the first comparison shots have now surfaced online.

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Dark-soul1756d ago

Wonder how much ihave to spend on video card, just to play wow with ray traced shadows

ChrisW1755d ago

Just Google search RTX graphics cards.

Dark-soul1755d ago

Even the most cheap ones rtx would do the job?

AriesBear1756d ago

I didn't see any difference at all.

Spenok1752d ago

He says, "There's quite a bit of difference..."

LOL. No... no... this is the worst improvement I've seen in any game getting RT.

170°

Ray Tracing vs. Path Tracing vs. Rasterization Explained

Rasterization is the predominant technique used for real-time rendering in video games. Despite the growing use of ray tracing for lighting, rasterization is still used to render the bulk of the scene. Rasterization is faster, efficient, and often produces near-realistic results with some caveats.

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Dandalandan11717d ago

Ray tracing is still overrated. I'd rather have "inaccurate" reflection that still looks artistically good than "realistic" ones that take too much resources.

andy8517d ago (Edited 17d ago )

Agreed. I really wish GTA 6 didn't go that route so we could get some proper performance. Games can still look stunning without it

cluclap17d ago (Edited 17d ago )

You have to understand that ray tracing is not just the next level in cutting edge graphics, but it can significantly speed up development workflow. These are growing pains with game development. Eventually artist won't have to spend so much time meticulously placing lights and can use those resources elsewhere. We went through the same thing in the mid 2000s with pixel shaders. ps3 and 360 performance was terrible, but we eventually got it right with ps4 and xbox one. Now we are in the same era but with raytracing. The only difference is that pixel shading and bump mapping looked soooo much better than flat and gouraud shading of the 90s and early 2000s no one complained, and raytracing doesn't seem to have that effect to most people.

andy8516d ago

I'd agree there but for the fact GTA 6 has had one of the longest development times of any game ever. RT hasn't sped that up

derek17d ago

From my very limited understanding, Ray tracing has the potential to free up compute resources and speed up development time. I don't think it's just a matter of "looking better" there other benefits that come with it.
Im a graphics whore, and how in developers pursuit of fast frames etc dont forget that it is graphical presentation that attracts the publics eye first. Demons Souls was like that for me, made me feel that the ps5 was a big upgrade over the ps4.

KwietStorm_BLM17d ago

This was a concern a couple generations back, but we're at a point now where resources are not as much of a problem anymore. Even AMD is approaching current dlss in a few months.

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OpenGL17d ago

Pathtracing is only really viable when ML powered shortcuts are used like ray reconstruction and neural radiance caching, which luckily AMD is getting now on RDNA4 hardware. PS5 Pro brought RT improvements over the regular PS5 but without these features it won't be doing pathtracing.

isarai15d ago

SOOOOOO many games should really go back to rasterized light maps. There's no reason for a game with no destruction and no day and night cycle to have fully real time lighting. Like why does Silent Hill 2 need to be completely real time? (Other than the fact that UE5 doesn't actually have rasterized light map options)

350°

Why Ray Tracing Is Still Not Worth It

Ali Rashid From Tech4Gamers writes "Ray Tracing has been out for over five years at this point; however, most of its issues still remain relevant even with modern GPUs."

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Goodguy01356d ago

Too little gained for too much lost basically.

Sciurus_vulgaris356d ago

In titles that lack environments with prominent reflective metallic surfaces you often don’t notice the ray-tracing very much. Most players are going to stare down at puddles and wet surfaces. Ray tracing doesn’t impact immersion as much as some other graphical effects.

fr0sty356d ago (Edited 356d ago )

That is only true in cases where the ray tracing is only being used for reflections. When it is used for all of the lighting, indirect illumination, etc... it makes a world of difference. However, we're still a couple GPU generations away from being able to do all that at 4K. The vast majority of games that use ray tracing only use it on select parts of the scene, and they rasterize the rest.

FinalFantasyFanatic355d ago

Ray Tracing makes a big difference, it's just a question of having enough processing power to actually do it, so most developers are selectively choosing to use it on certain things. I would love to see Ray Tracing using a lot more, for more things, especially if it makes it easier for developers and shortens development times, unfortunately, it'll be a long time before we see that happen.

swedishMeatwad355d ago (Edited 355d ago )

@fr0sty I agree with you, on the console side especially, but Cyberpunk 2077 with full path tracing is very, very playable on a 40 series GPU. That was also a game that wasn't built with full path tracing in mind for gameplay and it doesn't take a lot of imagination to imagine what gameplay possibilities full raytracing (path tracing if you will), or even just raytraced reflections, will bring us. We just haven't seen an example of it yet because consoles set the standard and they aren't there just yet.

It's not for every game, but it can be very useful for a lot of games. Not only that, once we can stop worrying about cached lighting/shadows, it will often speed up that part of game development because it takes ages to do lighting the traditional way.

Whenever these articles go up, it irks me a bit because it's always from gamers who are not developers who don't actually realize what is made possible with these new techniques that write them. It's like fans yelling at players in an NBA match, telling them what they should be doing.

isarai356d ago

Seriously, it's been such a thief of processing power that could've been used to add something of actual substance to the game. We got this sizeable leap in power from last gen, and a lot of it is being wasted on Ray tracing imo

Michiel1989356d ago

it's honestly expected, it will cost less relatively the more time passes. The 4000 series from nvidia does especially well with raytracing compared to the previous 3000 series. For now it's a waste still, but give it some time and it will get exponentially less costly

JEECE356d ago

Yep. Ray tracing kills the framerate for slightly better lighting and reflections. I have seen some impressive tech demos where it seems to make a meaningful difference, but in real games it is never worth it.

fr0sty356d ago

I do CG rendering for a living.. Ray tracing isn't just "slightly better" when properly utilized. The problem is, they don't properly utilize it in most games. Many games only have ray traced reflections, but the rest is still rasterized. A few use it for lighting as well, but so far no game has ever been fully ray traced. Systems just aren't powerful enough for it yet. Once they are, you wouldn't want to play a game that was rasterized again.

FPS_D3TH356d ago

Not really “lost” per se but the cost and requirements don’t match up for the reward

mkis007355d ago (Edited 355d ago )

This is what purpose the ps5 pro serves. Just as ps4 pro was for higher resolutions. You need a purpose built machine for ray tracing.

Side note
Amd gpus are better value than nividia, except when you want raytracing. Which is why I went with a 4070ti super.

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CrimsonWing69356d ago

I honestly rarely notice it in some games. Like RE Village used it and I couldn’t tell you if any example I noticed. I only know because the trailer mentioned using it.

fr0sty356d ago

That's because they only use it for reflections in that game..

CrimsonWing69356d ago

I think it had to do with lighting mode, but like if you asked me what was improved by ray tracing in that or stood out, i really couldn’t say.

gold_drake355d ago

same haha i struggled to see the difference

Aussiesummer355d ago

They clearly badly implemented it, not all devs use it well.

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Dazelya356d ago

Frankly, RT reflections do not interest me much, on the other hand, RT lighting makes a huge difference.

VariantAEC356d ago

And then there's GT7. It relies only on reflections... which creates all the other lighting phenomenon including bounce lighting or global illumination. Of course GT7 only deploys that system at 30FPS and people think that makes it not worth it. In reality there are many other games that deploy it without issues even at 60FPS like Fortnite which everyone ignores is a F2P 60FPS UE5 game with RT on consoles.

The smart deployment of RT makes it worthwhile. Even in a game like GT7 RT is used on every non-transparent surface. The asphalt the grass the guardrails... literally everything that isn't transpanrent glass sees RT in GT7 in replays and photomode and it's truely transformative, but 30FPS is too much of a compromise for most people honestly even PD thinks so because they limit RT to replays only not gameplay. Even so PD still also felt necessary to include RT and make it the default quality option.

So PD is right on the fence with RT while Insomniac is an even stronger believer in RT making the taxing reflections work at 60FPS at up to 1440p on PS5 in graphically accomplished games even those taking place in open world settings. Then we have 3rd parties like Rockstar and Machine Games which offer RT in some of their recent current gen games like GTAV and Doom: Eternal (before MS' acquisition).

RT is the future and while you can turn it off so your PC can run games at 60 or deal with limitations which consoles sometimes have or don't as in the examples I listed (all offering 60FPS gameplay except GT7 which still features 30FPS RT with 60FPS rasterization which I didn't touch on earlier).

RT will become more efficient as GPUs get more powerful. My phone handles RT reflections in an OK manner. I do play mobile games at 20FPS already so if we could get RT at 20FPS (already doable on my phone at 1080p at 23FPS) then 20FPS at 532p is just fine for me on phones - though I'd turn it off for additional battery longevity and better thermal performance.

fr0sty355d ago

I'm actually looking forward to seeing how PS5 Pro handles GT7, with its supposed 400% increase in ray tracing power.

isarai356d ago

Mainly the GI/ambient occlusion which weirdly enough is like the least expensive ray tracing, only takes like 3fps off your framreate most times.

RaiderNation356d ago

Devs want it though because its a less time and labor intensive way of creating reflections.

Einhander1972356d ago

It will be on the PS5 Pro when the RT is separated from the CU's and doesn't cause performance loss.

Giga_Gaia355d ago

I find it hilarious that people actually believe there is a PS5 Pro coming considering there is no leak coming from anyone reliable. How are you enjoying that Switch Pro? Pretty much everyone who claimed to be important said it was real and you people actually fell for it. Now you're gullible enough to fall for it again.

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40°

Ranking Every World of Warcraft Cinematic Worst to Best

BLG writes: "To celebrate the announcement of Dragonflight, the latest World of Warcraft expansion, we decided to rewatch all the game’s cinematics and rank them from worst to best. Including the latest one, of course. In fact, we purposely waited until the new expansion got announced before putting together this list because we wanted to see how the Dragonflight trailer stacked up against all the other WoW cinematics. Spoiler alert: it’s not amazing, but it's not the worst one either."

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