Ray Traced Shadows within World of Warcraft Shadowlands have now been enabled on the game’s Beta/PTR. ; Requires DirectX Raytracing 1.1 and Capable GPU and the first comparison shots have now surfaced online.
Rasterization is the predominant technique used for real-time rendering in video games. Despite the growing use of ray tracing for lighting, rasterization is still used to render the bulk of the scene. Rasterization is faster, efficient, and often produces near-realistic results with some caveats.
Ray tracing is still overrated. I'd rather have "inaccurate" reflection that still looks artistically good than "realistic" ones that take too much resources.
Pathtracing is only really viable when ML powered shortcuts are used like ray reconstruction and neural radiance caching, which luckily AMD is getting now on RDNA4 hardware. PS5 Pro brought RT improvements over the regular PS5 but without these features it won't be doing pathtracing.
SOOOOOO many games should really go back to rasterized light maps. There's no reason for a game with no destruction and no day and night cycle to have fully real time lighting. Like why does Silent Hill 2 need to be completely real time? (Other than the fact that UE5 doesn't actually have rasterized light map options)
Ali Rashid From Tech4Gamers writes "Ray Tracing has been out for over five years at this point; however, most of its issues still remain relevant even with modern GPUs."
I honestly rarely notice it in some games. Like RE Village used it and I couldn’t tell you if any example I noticed. I only know because the trailer mentioned using it.
Frankly, RT reflections do not interest me much, on the other hand, RT lighting makes a huge difference.
Devs want it though because its a less time and labor intensive way of creating reflections.
It will be on the PS5 Pro when the RT is separated from the CU's and doesn't cause performance loss.
BLG writes: "To celebrate the announcement of Dragonflight, the latest World of Warcraft expansion, we decided to rewatch all the game’s cinematics and rank them from worst to best. Including the latest one, of course. In fact, we purposely waited until the new expansion got announced before putting together this list because we wanted to see how the Dragonflight trailer stacked up against all the other WoW cinematics. Spoiler alert: it’s not amazing, but it's not the worst one either."
I saw zero diffrrence lol
Wonder how much ihave to spend on video card, just to play wow with ray traced shadows
I didn't see any difference at all.
He says, "There's quite a bit of difference..."
LOL. No... no... this is the worst improvement I've seen in any game getting RT.