OXCGN discusses if studios fail more often than not if they deviate from their usual game style:
"A change is as good as a holiday, they say. People get tired of doing the same thing over and over so it shouldn't be a surprise that game studios may feel the same way too. In an industry plagued with safe sequels and cliche copycats it should be a good thing when a game studio decides to try something moderately or even completely new. Unfortunately, this isn't always so and what results can be average, or worse, a complete disaster."
For a list of games that have failed and poll to voice your opinion, hit the link:
Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .
Alvios Games discusses the titles that inspired Vellum, including Halo 3: ODST, Mass Effect 3, Hades, and Slay the Spire.
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.
Yeah, unfortunately gaming devs seem to excel in one particular genre or area (usually) and when they stray too far from that, we get some strange outcomes.
I think it's too much for some studios to do something that they haven't much experience with.
Innovation is one thing, but you can still innovate from where you come from. Valve innovated from Half Life to Half Life 2 and even Left 4 Dead, and Ubisoft innovated from the original PoP to Assassin's Creed and again with the new PoP.
However, I agree, Silicon Knights should have stuck with Eternal Darkness, Free Radical should have stuck with Timesplitters, and Bethesda should stick with RPG.
Excellent read mate, and personally, I think developers NEED to spread their wings rather than staying to what they know. It does not breed forward movement to stay static.
Yes, there will be failures, as in all things, but one needs to make failures in order to make achievements . .otherwise nothing changes, and it breeds contempt.
For some it requires mistakes to move forward, otherwise they become stagenent within their own studios, the workers get tired of doing the same old same old and move on, and the studio loses what it did have, and the normal games slip in quality as older staff move to more newer, innovative styles and genre's.
the big money studios let a small team work on something different for DD. Let them allow a team of ten or something to go ahead with a idea they want to try. Put it on PSN or XBL
small team with all the kits and backing could make some cool stuff i bet