50°

Game Success or Failure: Should Developers Stick To What They Know ?

OXCGN discusses if studios fail more often than not if they deviate from their usual game style:

"A change is as good as a holiday, they say. People get tired of doing the same thing over and over so it shouldn't be a surprise that game studios may feel the same way too. In an industry plagued with safe sequels and cliche copycats it should be a good thing when a game studio decides to try something moderately or even completely new. Unfortunately, this isn't always so and what results can be average, or worse, a complete disaster."

For a list of games that have failed and poll to voice your opinion, hit the link:

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Immortal Kaim6050d ago

Yeah, unfortunately gaming devs seem to excel in one particular genre or area (usually) and when they stray too far from that, we get some strange outcomes.

darkmurder6050d ago

Hit the nail on the head mate, I'm worried about Massive entertainment, World in conflict was a great RTS but MMo's? I'm nto sure if they'll succeed there.

gaminoz6050d ago

I think it's too much for some studios to do something that they haven't much experience with.

Innovation is one thing, but you can still innovate from where you come from. Valve innovated from Half Life to Half Life 2 and even Left 4 Dead, and Ubisoft innovated from the original PoP to Assassin's Creed and again with the new PoP.

However, I agree, Silicon Knights should have stuck with Eternal Darkness, Free Radical should have stuck with Timesplitters, and Bethesda should stick with RPG.

Immortal Kaim6050d ago

But then again it seems to be the same companies that innovate over and over again. Some just don't seem to have the talent to innovate like Valve and should just stick to making what they are comfortable with. Agree/Disagree?

XboxOZ3606050d ago

Excellent read mate, and personally, I think developers NEED to spread their wings rather than staying to what they know. It does not breed forward movement to stay static.

Yes, there will be failures, as in all things, but one needs to make failures in order to make achievements . .otherwise nothing changes, and it breeds contempt.

gaminoz6050d ago

As much as I like innovation etc., a lot of it has come in the form of Live Arcade games, or games like Portal, or Wii party stuff, or LBP type stuff.

Games like Half Life 2 with the grav gun and how that affects puzzles or Bad Company with the destructibility, or Assassin's Creed with the fluid running over buildings and seamless climbing platforms, all came from within a genre or existing style that the studios knew well.

I'm just not sure that a studio can jump from say RPG (like World In Conflict) to a MMO and be innovative or successful.

There are more failures than successes that I can think of.

XboxOZ3606050d ago

For some it requires mistakes to move forward, otherwise they become stagenent within their own studios, the workers get tired of doing the same old same old and move on, and the studio loses what it did have, and the normal games slip in quality as older staff move to more newer, innovative styles and genre's.

PimpHandHappy6050d ago

the big money studios let a small team work on something different for DD. Let them allow a team of ten or something to go ahead with a idea they want to try. Put it on PSN or XBL

small team with all the kits and backing could make some cool stuff i bet

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200°

EA Cut Dead Space's Marketing Budget to Pour Into Mirror's Edge Due to Mock Review Scores

Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.

Knightofelemia174d ago (Edited 174d ago )

I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.

goken174d ago

Agreed. DS was great. But DS2 was even better. Would love to see a DS2 remake, though I would love to see a DS4 even more.
The problem with EA is they make easy $ from the slight changes to their sports titles like football FC games (whatever it’s called nowadays). People just lap that sh1t up.
Comparatively, games like DS which don’t sell 10s of millions, can’t sell them team player add ons and all the like, would seem a hassle to make and unappealing comparatively. Especially when you consider that most EA non sport titles haven’t actually performed well recently.

Pyrofire95173d ago

Dark Souls 2, Darksiders 2, Dead Space 2, Death Stranding 2, Shin Megami Tensei: Devil Survivor 2

chicken_in_the_corn173d ago

The Dead space remake was so good. Better than the original. Shame they won't remake 2.

__y2jb173d ago

I loved the original dead space but the remake I just found boring. Game design has moved on and the game really showed its age, just small area encounters repeated again and again.

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DefenderOfDoom2173d ago

I bought Dead Space during launch window and I never bought a Mirror's Edge game .

Inverno173d ago

Then they went on to screw both games over.

UnbreakableAlex173d ago

I'd rather see a new and great Mirrors Edge than another boring Dead Space.

70°

From Halo 3: ODST to Slay the Spire - the games that shaped Vellum

Alvios Games discusses the titles that inspired Vellum, including Halo 3: ODST, Mass Effect 3, Hades, and Slay the Spire.

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rogueliker.com
80°

Why 343’s next Halo Xbox game needs to be a return to ODST

With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.

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