Alex writes: "As has always been our curiosity with big sandbox games here at Twinfinite, we've gone about doing our best to measure Ghost of Tsushima map."
North Island – 7.5 x 2.5 = 18.75km2 South Island – 4.6 x 2.1 = 9.87km2 Therefore, Tsushima’s total square area is roughly 28.62km2 or 11.02mi² In comparison red dead redemption 2 is 13 square miles so this is a big game bigger map than far crys etc
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Good size. I never want them to be too big, then most of it just empty. Devs should only make game worlds as big as they're willing/able to fill in with content and details. Not just generic padding either, make every section of the game world special.
To me size doesnt matter, its the quality. This world looks incredible.
Like Horizon: ZD or God of War!
God of war wasnt an open world tho. Gave the illusion. Still was amazing tho
less was more with God of war. didn't want open world.
About 6 or so hrs in and Id say Ive only explored around 40% with the first part of the island. Every area in the game is very beautiful and there are cool landmarks and villages so you never really get bored with the map unlike many other open worlds. I dont ever really get that overwhelming feel or want to just rush over to the next mission. Most areas Ive actually slowed down for just to take in all that beauty. SP did a superb job.
I feel the same. Played 10+ hours and still on Act 1, doing all sidequests I can find, searching for artifacts, shrines, bamboo, foxes and what not. Never have I felt an open world being filled with so much. Normally I get bored trying to to everything in a zone before moving on, but here I enjoy it still. It helps that the combat is frickin amazing aswell.
One thing worth reiterating are the ultra-fast load times when you quick travel around the map. It never loads for more than 5 seconds, compared to AC: Odyssey which has more load times than time spent in game.
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