120°

10 Best Games That Actually Utilize the DualShock 4’s Motion Control, Ranked

Gamepad motion control can be hit or miss, but here are 10 PlayStation 4 games that made the best of the motion control capabilities.

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thegamer.com
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anonymousfan1880d ago

If you take into account VR games.... Its pretty utilized. The touchpad on the other hand... I can't imagine why the PS5 would have one of those.

Segata1880d ago

I like to call it the selectangle. How it's used in 98% of games lol.

PhoenixUp1880d ago

“The touchpad on the other hand... I can't imagine why the PS5 would have one of those.”

For backwards compatibility

anonymousfan1880d ago

Yes I thought of that... But I thought Sony had said the DS4 would be compatible with PS5 so no need to build in to DS5 if you can just use older DS4 to play those few select games... And they could even find a way to remap those controls to either joystick.

1880d ago
130°

Elder Scrolls 6 probably won’t be “drowned in stats”, focus on “real choices”, ex-Bethesda designer

Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.

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videogamer.com
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The_Blue12h ago

This means they will likely be more open-ended decisions; speed runners may be in for a treat.

Christopher11h ago(Edited 11h ago)

I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.

jznrpg8h ago

Bleh I want more stats not less. So lame going for casuals

isarai7h ago

Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️

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50°

Ranking Up All 8 Ranks in Fortnite 2025

Fortnite ranking system got introduced a couple of years ago with some 8 ranks with some subdivided in to additional 3. Here is ...

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insightgirl.co.uk
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60°

What If... Destiny 2's Gambit Was a Hit?

In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.

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gamerant.com
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Christopher12h ago

Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.