180°

Cyberpunk 2077 Concept Artist Is Creating Metal Gear Solid Inspired Art

A concept artist for Cyberpunk 2077 is using his skills to make incredible Metal Gear Solid character art, showing the raw talent of CDPR.

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RaidenBlack1933d ago

If only Konami could understand the importance of Metal Gear franchise now.

Either hire devs and designers like these to form a Solid team to develop future MGS games or just contract CDPR to make the next game. Platinum games did MGRising.

Or if Konami can't plan out the future of MGS, sell the IP to Sony. They'll do a whole better job at it.

Gaming1011932d ago

The only person who should own the Metal Gear IP it is Kojima Productions.
A Metal Gear without Kojima there to make it weird? No.
Although Kojima doesn't seem interested in doing another MGS and has said so since MGS2.
Konami should sell the Silent Hill rights to Kojima Productions. He and Guillermo Del Toro seem to be the only ones who know how to do a good horror game, what with PT being the greatest horror experience of recent memory, probably since Silent Hill 2.

RaidenBlack1932d ago

Well, By selling IP to Sony I meant eventually dropping the MGS responsibility again into Kojima's lap. But we all know of his dis-interest in the franchise now. So instead why not let devs who are more keen on the franchise, develop further MGS games? Imagine for example how good MGS6 would be, if done by CDPR. The impressive REDEngine based visuals and story complexity. Konami on the other hand can assign its MGSurvive developer to Remake classic MGS titles in Fox engine. Staring with MGS1 or MGS3.

theshredded1933d ago (Edited 1933d ago )

That doesn't look very good. It makes make me appreciate Kojima and his team more.

ReVibe1933d ago (Edited 1933d ago )

"these feel right out of Hideo Kojima’s metaphorical sketchbook."
Or, you know... Yoji Shinkawa's literal sketchbook.

80°

Why Portability Still Matters for Nintendo Switch 2—and What We’re Hoping to See

Nintendo Switch 2 upgrades portability with a bigger screen, 1080p handheld play, and Wi-Fi 6. Here's why it still matters in 2025.

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Profchaos1d 5h ago

As someone who travels for work I still care about portable systems.

I have found using remote play in a hotel room is an excellent experience in a major city as I've got my console hard wired to a gigabit connection at home however it's not perfect if power trips the console tends to go to the repair section and can't be booted remotely so it's a annoying call to family to power it on for me.

A hotel out of town or regionally though that can cause havok for remote play as I'm always on 5g using it hotel wifi is never good enough for a solid remote play session.

But leaving a stable location and getting onto a plane or train and there's little to no chance of a good experience with remote play thats where something like the switch 2 will really shine for me personally long haul flights are exhausting and one of my most hated things the switch has been invaluable for me and I'll absolutely be upgrading

Goodguy0110h ago

Nintendo has always done it the best, handheld is in their genes. I do wish their dock could be like an egpu though and it make it much more powerful, it's a bit harder for me to play portable now for some odd reason, love just sitting on the couch with a big screen and controller. And ofc always great to have the portable option and for me it's best for smaller games.

jznrpg8h ago

I was hoping for a little more than 540p upscaled

UltimateOwnage7h ago

IMO, 540P upscaled in portable mode to a 1080P screen using DLSS on the tensor cores will likely extend battery life using a lower TDP and provide much better anti-aliasing and similar clarity compared to native 1080P with med/low AA at a higher TDP. It’s just a better way to use a mobile chipset. That’s not a flaw or weakness, it’s a key benefit for the portable design of the platform.

repsahj1h ago

Lol, even the impressive upscaling feature of Switch 2 can now spin to a negative one.

70°

Raidou Remastered Q&A on Game Content, Platform Details, Release Information

Atlus has released a Q&A for Raidou Remastered: The Mystery of the Soulless Army covering system information and release details

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gold_drake3d ago

interesting thing is, that the switch 2 is still the inferior version, despite it being more powerful.

60°

The Ascent Developers Hoping to Surprise People With "Leap in Ambition" in Regards to New Project

Neon Giant will use Unreal Engine 5 for the next game, as they call their in-developoment project "a very ambitious step up" from The Ascent.

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