It's hard to explain how in the world this listing exists
VGChartz's Mark Nielsen: "With Tears of the Kingdom being so recent and Nintendo’s next system likely coming soon, it’s safe to say we won’t be looking at another big Zelda launch title this around and it’ll likely be years before any ruminations of the next game start to surface, but in the meantime we can always speculate. Breath of the Wild changed things for the series by multiplying its popularity manyfold, so it would seem only logical that the franchise will continue along the path Breath of the Wild started, however a look at the series’ history shows it might not be as simple as that. So, let’s take a look at what the future of this legendary series might have in store for us, blending in equal parts qualified theorizing and wishful thinking."
Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”
Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\
I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.
I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.
Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.
Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.
Breath of the Wild was groundbreaking, and Tears of the Kingdom a fantastic follow-up, but there’s only so long the novelty of open worlds can last before fatigue sets in.
Yea iv put in 65 hours so far in totk and it's been fantastic, but it's really botw 2.0 which there is absolutely nothing wrong with, gamers shouldnt expect revolutions directly after a revolutionary game.
I usually say 3 games in a series and then after that it's time to switch it in a big way as opposed to re iterating and small improvements.
I say that to say I really dont know where zelda goes from here, can it even go back to a more linear type of game and if not do they stick with this exact style cause if they do I can defs see fatigue setting in for me at that point.
Ninty due to smashing it with botw and totk have put themselves in a tough spot, how do you improve it and keep it fresh moving forward.
Well I guess they got atleast 6 years to figure it all out
Amazing game. 10/10.
And it's possible to make a third one with even better things with this blueprint. And the story... The story is amazing. Great job Nintendo 🙌🏻
The issue is it’s become like a Toybox first and foremost with actual Zelda core features feeling like an after thought. It’s starting to feel like a spin off game
Played over 30 hours now but starting to get tired of the grind. To fight the stronger enemies you need hearts and stamina which means completing lots of shrines which can be repetitive.
Apple store has this all the time, I'm not clear why Microsoft would allow this.
bahaha.. it's almost like they just threw in popular buzz words to show up on searches. Dear god that translation was awful.
Actually you can play this on pc and run it at 4k@60fps.
Unless you count CEMU
I saw a shit mobile game advertised on facebook once that literally showed gameplay from BotW...
Like I mean really? Out of all the games to use to deceive consumers, you choose one of the biggest and most recognizable IPs in history...and from their most recent game to boot?
That is a special kind of stupid right there.