DSOGaming writes: "Modder 'winedave' has released brand new texture packs for The Elder Scrolls V: Skyrim. Basically, you're looking at a texture overhaul that weights around 5.5GB."
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Big Bethesda Nintendo Switch eShop sale now live with lowest prices ever for The Elder Scrolls V: Skyrim, Doom (2016), and more.
Definitely need my rocks to be in 8k
Textures are nice and all, but what's making Skyrim old is that there's no new technology introduced because of the old engine.
I don't understand the point of having 8K textures mixed in with 1080P textures and 720P textures. It must make the game look weird. I like games the way the developers made it. Games are art and I like to play it as the artist made it.
Sigh. There is no such thing as 8K textures. I wish this misappropriation of the term would just end. Textures don't have to be any specific size in pixels to provide quality results. You can use a 64x64 texture for small simple things, or 1024x1024 for more complex things. Everything goes up in the common denominations of the byte scale. 16,32, 64, 128, etc, etc. A 1024x1024 texture can be for one object, or used for 100 different objects. The bigger a texture, the more detail you can put into it for rendering onto an object, but there is no such thing as an 8K texture in the way it's being used, unless it just happens to be that size, which it isn't, as screen resolution is not the same as texture resolution, and an 8K texture would be 8192 pixels in one direction or another or both directions. Even if they did make textures that size, which would be excessively rare as its inefficient, it would have nothing to do with the rendered resolution.