470°

WB has been "actively trying" to make a Superman open-world game since 2013

GameWatcher: A Superman open-world game has reportedly been pitched, prototyped, and developed at Warner Bros since 2013 - most have been cancelled, but there's hope for the future.

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VileBrute1644d ago

I want a superman game ! it can be done.

1643d ago Replies(10)
nowitzki20041642d ago

Next gen might be the time finally.

princejb1341642d ago

You can always go back and play Superman 64 and fly through rings

jznrpg1642d ago

God I remember that game . This is it?

isarai1644d ago

Im guessing one of the main issues is being able to properly stream being able to fly so damn fast and going from stratosphere ti ground level. A problen that can actually be solved with the inclusion of SSDs on next gen systems. The other big obstacle is having macro gameplay as well as micro and having both be satisfying, i mean when you can stop a mugging, then fly to space and blow up a meteor, then go back to ground level fir an epic boss fight that damn near levels the city, its kinds hard to make mechanics that can scale across all those scenarios and still be fun for each.

CP_Company1644d ago

actually, they can make that he don't fly too much, for example in the beginning of the story they can inject him for example with krypton, and he would get a meter, if you fly a little too much, it fills it up and you drop down.

isarai1644d ago

That sounds terrible, thats like limiting web swinging in a spiderman game to only a limited number of swings before a cooldown.

ElementX1644d ago (Edited 1644d ago )

What's a superhero game if they just limit your abilities? I've never understood Superman and Kryptonite. Kryptonite comes from his home planet, so there must be a lot of it around there... do all the people writhe around in agony all day? Are they all immobilized and powerless?

CorndogBurglar1643d ago

@ElementX

Kryptonite doesn't just come from his home planet. Kryptonite is literally pieces of Krypton.
But Kryptonite is irradiated pieces of the planet. They have enough radiation stored up in them from their planet exploding that it causes pain, damage, and drains the powers of kryptonians.

So really, it's not just the pieces of the planet that hurt him. It's the radiation within the chunks of his homeworld that hurt him.

ElementX1643d ago

Thanks for the reply. I suppose I could've looked it up online.

badz1491642d ago

@ElementX

I think Kryptonians are "super" everywhere else but on Krypton. and Krypton's sun is a red sun which makes them not super on their home planet. ironic

milohighclub1642d ago

@badz they're super anywhere with a yellow sun.

rainslacker1642d ago

I always thought it was because he gained his powers through the yellow sun of earth, which gave his natural physiology was augmented due to earth's environment. He was able to do even more because of the difference between Earth and Krypton as well. Like, he didn't really fly, so much as float, due to earths gravity being lower than Krypton...although scientifically that never made sense.

Then, when he was around Kryptonite, it caused his regular physiology to revert back to be more normal, due to the radioactive particles affecting his body, which would cause him pain in the process. Kind of like how a sore hurts as it's healing, just amplified.

+ Show (4) more repliesLast reply 1642d ago
NXFather1643d ago

SSDs would allow a cheap emulation of what fans want from a real Superman game but, if you are going more for the NO Man's Sky style then they would work. It is simply too much data too fast for many next gen systems even after the PS10 to handle. Would need a miracle to not get the barebones watered down Supes. Most of the bandwidth even in the PS10 would be eaten up by visual quality. Supes would need to be moving at least 5x faster than what was shown in the PS5 spiderman SSD demo. That is likely at least 36 years away since you have to factor in updated visuals every generation. The raw speed would need to be at least 5x faster than the SSD demo already shown and honestly for Supes that would still be pretty slow but, it would be an acceptable emulation for something that is for a time far removed barring some type of miracle.

milohighclub1642d ago

I think the ssd tech will suffice. No one gives a shit if he is actually going as fast as he should, as long as it feels faster af then it's enough.

NXFather1643d ago

Since we know visual quality will always take precedence, main systems just really need to be shutdown on this one until a time and a land far far away and moved to auxiliary power or backburner.

milohighclub1642d ago

Impliment different mechanics per scenario instead of one must fit all.

NXFather1642d ago

Hence I said cheap emulation. Apparently the devs do or Supes big AAA debut would be old news. But yeah even that new SSD demo was far to slow for those who want the dramatic sense of speed. Or this type of game is too hard to do with all the moving parts in itself even without any great sense of speed which is what I suspect.

milohighclub1642d ago (Edited 1642d ago )

So you've never experienced a great sense of speed within a game?

I mean not 1 single dev has ever come out and said anything about texture loading been an issue as it will limit the speed. Or at least I have never seen one.
The reason there hasnt been a AAA super game is more likely to do with either WB not knowing how to handle him (which is clear by how theyve handled his movies) or not wanting to take the risk.

I think if speed was an issue that would have been the topic of discussion over the last decade in regards to the game.
However, the topic has always been exclusively about him being OP. From dev and consumer points of view.

NXFather1642d ago

In my opinion no. I just meant what they are happy with and the game is probably quite more difficult than they bargained for. Nobody has succeeded so far is all I am saying.

NXFather1642d ago

Don't take my piss in a cup comments too hard bro. I just meant for my standards. Something like Spiderman PS4 would suffice many.

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ApocalypseShadow1643d ago

Obviously not trying hard enough. If Superman had a game at the quality level of Spider-Man PS4, it would be amazing. The only acceptable game I enjoyed because it was like the cartoon was Superman: Shadow of the Apocolips. Make a better combat system and a great story, and I'm in. Where you at Rocksteady?

In the meantime, anyone interested, the lastest version of Justice League United came out from Zvitor and his friends. They make awesome fan made 2D beat em ups like Streets of Rage.
https://youtu.be/TEheFPHad3...

You get most of the Justice League and Superman, you get different stories like Death of Superman and you get fun combo systems. Not as many characters(74+) and side remakes like MIW, also by them, but it's an awesome game for PC and Android. Love Openbor.

Don't know the guy but mad respect for him and their work. Hopefully now that this is released, he can help O Ilusionista finish the update on Avengers United Battle Force
https://youtu.be/R0iO40rZFt...
He's adding more Avengers and story like Zvitor did with Justice League. But he's not as fast a developer like Zvitor.

Spurg1643d ago

"Obviously not trying hard enough. If Superman had a game at the quality level of Spider-Man PS4"
HAHAHA....Please...Spiderman rides in the shadow of the Batman games. It clear from the number of mechanics it borrows from the Batman from combat to stealth. I'm surprised that people are not calling Spiderman out for the blatant similarities.

"Where you at Rocksteady?"
Creating a masterpiece that sets a new standard for superhero games unlike certain developers.

TK-661643d ago (Edited 1643d ago )

Marvel's Spider-Man is good, but wouldn't definitely wouldnt have existed as it currently does without the influence of the Arkham series.

However, the issue for why they haven't succeeded is clear. It's the open-world part. Superman is not the sort of hero who's abilities thematically fit an open world game. I think this needs to follow a more linear level design and be action focused. You could maybe have some platforming mechanics.

Tl;Dr: Open-world has become overrated since this gen because everyone just tries to make their game open-world without actually understanding the design required to do it effectively.

JEECE1643d ago

Sorry you don't have a PS4. Try out Sunset Overdrive. The "I happen to hate the game I don't have access to" thing feels a little 2010 (I'm sure you felt the same about all the PS3 fans who coincidentally thought COD was way better than Halo and Gears during that time).

Spurg1643d ago

"Sorry you don't have a PS4. Try out Sunset Overdrive. The "I happen to hate the game I don't have access to" thing feels a little 2010 (I'm sure you felt the same about all the PS3 fans who coincidentally thought COD was way better than Halo and Gears during that time)."

So your answer to what I said, is I don't own that console....nice try. Maybe next time try proving me wrong.

JEECE1643d ago

@Spurg

I can't really "prove" an opinion wrong, especially when it isn't legitimately held. You claim Spiderman plays like the Arkham games (it doesn't, beyond inherent similarities in third person games) and imply that you have given both series fair consideration (no one believes that). You would know if you'd played both that Batman feels much heavier, while Spiderman feels far more fluid, which is actually appropriate as each game feels true to each character.

Your criticism is also funny because there are legitimate criticisms you could have made if you'd actually played it.

I know it sucks that such a big release wasn't multiplatform, especially since it's such a big IP. It definitely would have been cool if Insomniac had made it for 2K or something (assuming that they didn't ruin it with MTs) so everyone could play it.

BehindTheRows1643d ago

Games inspire games. It happens. Halo, for example, wouldn’t have existed without games like 007 (N64) and Perfect Dark. Forza? Not without Gran Turismo. That’s the beauty of competition.

CorndogBurglar1643d ago (Edited 1643d ago )

@JEECE

Come on on, bro. You can't honestly say that Spider-Man PS4 is nothing like the Arkham games outside of few inherent similarities found in all 3rd person games.

I've got a PS4, so before you even try that trollish crap, let me just throw that out there. I'm a huge comic book fan, have been reading comics for 30 of my 37 years, and I've and played finished all of the Arkham games, Spider-Man, and both of the Mordor games.

Name one thing that Spider-Man did that Batman didn't. And here, I'll name a bunch!

1. Combat system is identical.

2. Unlocking gadgets. (Spider-Man isn't even known for using gadgets outside of his web shooters, Spider-Tracers, and his belt light. Which means they felt the need to create all those other gadgets so that he could have other things to use while fighting. It's exactly like Batman, except Batman is known for having all kinds of crazy gadgets at all times.)

3. Traversal. Yes, Spider-Man web-swung. Batman cape glided and used his grapelling hook. But at the end of the day they were similar, even if the mechanics were different. They both centered around a specific mechanic that kept your character in the air as long as possible and made travelling faster. In Arkham you shot Batman's grapnel (Spidey's web shooters), and slung yourself forward, then cape glided, then shot your grapnel again, then cape glided, rinse and repeat. It's not that different aside from Spidey being more agile and quicker.

4. Mission setup. Riddler Trophies? Osborne Science outposts? Come on, it was the same thing.

5. They both had mini-puzzles to complete. Batman with his hacking tools and radio wave device. Spider-Man with his thing that let him find new elements, or whatever that was.

6. They both had alternate vision modes for seeing enemies through walls and other invisible things. (Batman's detective mode, Spidey's Spider sense.)

And this is the nail in the coffin:
7. You could literally take Spider-Man from his game and insert him into the Arkham games as an additional character, and he would fit right in. With everything. Or vice versa. Put Arkham Batman into the Spider-Man game. But they wouldn't even have to change anything. The mechanics are the same. The unlockables are the same. The missions are laid out the same. The combat is the same.

The only reason I would say Spider-Man is a better game is because its newer and the controls feel more clean and fluid.

But your only argument you were able to make in defense of Spider-Man is that the two characters felt different. Batman felt heavier. Spider-Man felt more smooth. Well yeah. They should. But that doesn't make two games different. Look at fighting games. There are tons of characters in fighting games that all feel different. It doesn't mean they are in different games. For instance, when Avengers comes out, I would expect Hulk to feel heavier than Captain America. But they are still in the same game. So Batman feeling heavier than Spidey is NOT a good argument for how the two games are different lol.

At least Mordor tried new things, like the nemesis system, and building your own army for castle battles in the sequel. Mordor felt very similar to Arkham and Spidey also, but did plenty to separate itself. Spider-Man did not.

isarai1643d ago

Stealth sure, but combat is pretty much a better version of Spider-Man 2s combat. Spider-Man had couter centric freeform combat before batman did, batman just made it less clunky

JEECE1643d ago

@CorndogBurglar

1. Not really. Both are third person combat games, sure, but Spiderman feels faster and more fluid. You try to distinguish shadow of Mordor, but that's the game where the combat feels just like Arkham.

2. This is your only legitimate argument. It's a logical leap to assume Gadgets are because of Batman, but I'll give it to you since all your other arguments are so weak.

3. This is, in contrast to number 2, your weakest argument. Web slinging is an essential part of the Spiderman character, and has been in Spiderman games since prior to the Arkham series. Poor showing.

4-6, and really 7 as well, because the "nail in the coffin" argument isn't even a substantive point. You are just pointing to things that appear in tons of third person action games. It had collectibles? Total copy of banjo kazooie! It has puzzles? Total copy of uncharted! It has a night/heat vision analog? Total copy of Splinter cell! It takes place in a city? Total copy of GTA! You use a controller to play it? Total copy of every other game!

Honestly Spiderman feels far more like infamous second son that it does the Arkham games.

TK-661642d ago (Edited 1642d ago )

@JEECE

"You claim Spiderman plays like the Arkham games (it doesn't, beyond inherent similarities in third person games)"

Yes, zero similarities in the combat. He only real difference is counter/dodging. Also, Arkham is not heavier as the free flow combat system is much smoother and the transition between movements is much better. The gadgets/skills in Spider-Man are also broken. After you're half way through the game, you can effectively get at least 6 free takedowns with the right skills equipped, and just shoot gadgets out all day long to web enemies up and then knock them into walls. It was a pitifully easy game even on the hardest difficulty, and Insomniac need to completely rework the balancing for the sequel.

You cant claim Spider-Man didn't take heavy influence in its combat when you even have the exact same basic enemy types, lots of skills that are basically borrowed from Akrhams skill tree, and basically a copy the free flow combat system. The only things that are different is removing counters and making dodging the only method of avoiding attacks, changing the takedowns to a meter system which stacks, and removal of the ground pound. The Arkham free flow system does almost everything better than Spider-Man because it was clearly the framework for Insomniac, and they simply tweaked things to try and have them fit a Spider-Man theme but in the end they just removed things.

"Your criticism is also funny because there are legitimate criticisms you could have made if you'd actually played it."

Amazing how you dont mention them yourself... Boss fights being lackluster, the web slinging lacking the depth found in SM2 and SM3, and easy combat.

"Honestly Spiderman feels far more like infamous second son that it does the Arkham games."

LOL, okay. When the critics of the ga,e are giving far more detailed analysis of the games mechanics we can see you're not actually a fan of this game. The people you're labelling as "haters" have talked more about the substance of this game than you in this thread.

CorndogBurglar1642d ago

@JEECE

The combat system is exactly the same. You only mention how Spider-Man feels faster and more fluid. Again, stick someone like Batman or the Hulk in as a 2nd playable character. They would feel slower and heavier than Spider-Man, but the combat system would still be the same. It's still the same buttons to do the same type of things..

Press X to do a normal attack. Rapidly press X and in the direction of an enemy and Spider-Man instantly attacks that person, regardless of how far away they are. Batman does the same thing.

Press Triangle to counter attack. All enemies give you a very noticeable signal that they are about to attack. Press triangle and counter them.

Press Circle to do a Special Attack. Batman did a cape swipe that stunned enemies and NEEDED to be done to heavy enemies. Spider-Man did the same thing.

Using gadgets. Hold a trigger and press different attack buttons to use gadgets.

Everything is based around a combo counter. Get your combo high enough and you can perform an instant finisher.

They even had the same types of enemies with the same strategies needed to beat them. You want to take out the guys with guns first during stealth. Then there were shield guys that you needed to double tap the jump button to either jump over (Batman) or slide under (Spider-Man). Your heavy enemies that needed to be stunned. Your shock-stick guys that needed to be disarmed.

I mean come on. It's the same Combat system, despite Batman feeling slower.

And there's nothing wrong with that. Arkham, Spidey, and Mordor are all great games.

toddybad1642d ago (Edited 1642d ago )

Spiderman does borrow from Batman yes.
But Spiderman's traversal system is epic.
Both Spiderman and Batman games are brilliant.

badz1491641d ago

@CorndogBurglar

so...you've not played Spider-man PS4, right? because if you did then you would know more than half of your explanation about the game play is WRONG!

"Press X to do a normal attack. Rapidly press X and in the direction of an enemy and Spider-Man instantly attacks that person, regardless of how far away they are. Batman does the same thing.

Press Triangle to counter attack. All enemies give you a very noticeable signal that they are about to attack. Press triangle and counter them.

Press Circle to do a Special Attack. Batman did a cape swipe that stunned enemies and NEEDED to be done to heavy enemies. Spider-Man did the same thing.

Using gadgets. Hold a trigger and press different attack buttons to use gadgets."

only the 1st one is close to the truth but still not quite but the others are total LIES! I would know because I've finished the game 3 times.

+ Show (9) more repliesLast reply 1641d ago
AizenSosuke1643d ago

If Saitama can get a game why not supas

Knightofelemia1643d ago

Make a decent Superman movie first then concentrate on a game

Araragifeels 1643d ago

I did enjoy Man Of Steel and it's a decent Superman movie.

Knightofelemia1643d ago (Edited 1643d ago )

Only Superman movies I liked were Superman 1 and 2 with Christopher Reeve after 2 the franchise went down hill

milohighclub1642d ago (Edited 1642d ago )

They were cheesy as fuck and they tried to milk the name for 4 movies. 2 unbelievably shit for the cash in.

Man of steel was the best superman movie, best portrayal of superman and Clark, the best story, the best effects, much more talented cast.

nowitzki20041642d ago

Well they had good Superman movie, but gaming was almost nothing back then.

ChristopherJack1642d ago

Different people, different teams.

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90°

James Gunn’s DCU Elseworlds makes a galactic Superman game possible

James Gunn's DCU plans need to finally give Superman a proper gaming outing. By looking at the DC Comics lore, leaving Earth is the way to go for Kal-El.

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theloadout.com
gangsta_red454d ago

The beginning of EAs Superman Returns was a good little side story that should have been explored more. Having to compete on War World was a great game level and could be expanded on even further.

As I have said before, there's zero reason why we can't have a good Superman game. Superman 64 proved this.

P_Bomb454d ago

I feel like Gunn is prioritizing Superman this go-around. A game would make sense. Now more than ever.

140°

Why Can't the Most Important Superhero Ever Get a Game as Good as Marvel's Spider-Man?

When it comes to a making a solo Superman game, there are specific challenges and limitations developers face that make it almost impossible.

Terry_B455d ago

Batman got a lot great games already.

just_looken455d ago

true that as a batman fan i am like ok dc that is enough can i get some other hero a static shock reboot? then a game. Heck a jessica cruz game

But at the end of the day beyond the swing animation the complexity of spiderman/batman games is way less then a superman game.

Fly combat/ground combat/undergrounf combat perhaps space combat each foe own set of powers each own move set bizzaro/lex/mettalo/leach guy drains powers then balance all the powers and map size to compensate speed.

Terry_B455d ago

Its just better to get a Crisis on Infinite Earths game together already where Supes is just one of many characters to play as ;) Or have one about Superman, Batman and Wonder Woman together. There is enough source material for a story with the holy triangle.

Or a truly Soulslike Superman game where kryptonite in the environment or the weapons /moves of the enemies plays a big role. DC has a ton of other more interesting character than Supües anyway. We never got a good Arrow game or even a Wonder Woman one yet. And where the hell is Lobo in the video game landscape?

Rainbowcookie455d ago

Cause Batman has the money to pay off developers to make no good superman games. He needs to be stopped in the corporate world.🙂

IGiveHugs2NakedWomen455d ago

It's hard to create a game around a person who's nearly indestructible, unless everyone in that Universe is nearly indestructible.

CrimsonWing69455d ago

They can’t incorporate weaponized kryptonite? Or just make boss fights based off of attacks from the comics?

Aussiesummer455d ago

Same reason he can't get a decent modern movie.....no one really gives a shit about superman.

455d ago
porkChop455d ago

Because Superman is a poorly thought-out character. He's super fast, super strong, he can fly, he shoots literal rays of solar energy out of his eyeballs, etc. He's indestructible except for one single weakness. He's boring to play because the game is literally on god mode. The game can't take away his powers because players hate that. You can't do an origin story where he learns his powers because people have seen it a million times before. The character just doesn't work for video games.

Flawlessmic455d ago

This ^^^^^

He is just way to over OP as character to make a great game without stripping away what makes him so cool.

Batman and spider man are 2 of the goats for me because they are both very human and can be hurt and have people to lose, while also having very great villain list.

I pray we might get a great superman game but I doubt it.

Even before the games spider man and batman were my favourite comic book hereos just for there humanity and the realists they had to deal with.

derek455d ago

It's problem that has always existed in comicbook writing, power scale. There are characters way more powerful than Superman in marvel and dc, like galactus, but they are much more interesting because of how they are written. Superman is great but he is not very interesting and he is not the most important comicbook hero, Spiderman is.

455d ago
ABizzel1454d ago

I get those points, but it's not even really that.

Even as an OP character it can still be done. The issue is there aren't many developers willing to put the effort and BUDGET into making the quality of game needed for Superman.

A Superman game needs a God of War level budget and production team behind it, and clearly there's only a handful of studios at that level for that genre of video game with the potential budget to do it, and maybe 2 - 3 willing to take the risk.

A good Superman game has to be a massive undertaking otherwise it'll undersell the character. So it either needs to be an intergalactic adventure, or a red-sun-based game with weaponized Kyrptonite to give a sense of urgency.

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80°

Stop Making Excuses For Bad Superman Games

By following the example set by other successful superhero games, Warner Bros. could give the Man of Steel the modern AAA title he deserves.

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mkis007486d ago

superman gameplay is difficult and unique...there is a reason no one wants to try anymore. he can't brawl your average thug and making him vulnerable is a cop out.

MadLad486d ago

I don't even give a crap about Superman. I think he's a pretty generic Superhero.
But you make him a god at virtually everything, then it's questioned why devs have a hard time building a good game around that fact.

sadraiden486d ago

Superman doesn't really work in the modern era IMO. He's basically a god.

Sure, there are some DC continuities where he's awesome, but that doesn't translate well to gameplay, and we've seen how poorly movie versions can be.

It'll be a goldmine if someone ever creates a fun tech demo of something resembling Supes. An Animated Series game that isn't Superman 64 could be amazing. I'm just not holding my breath it'll ever happen.

MadLad486d ago

I feel like the only thing that would really work is an entire power fantasy game in the vein of Dynasty Warriors.

Knightofelemia486d ago (Edited 486d ago )

Superman is a character that is hard to make a game about. The guy is super strong, fast, indestructible, flies, and gets his ass kicked by a little green rock. And on top of that DC tends to micromanage and interfere when it comes to Superman that is how we got the memorable pile of shit called Superman 64. Superman can't kill, can't wreck the symbol on his chest, can't wreck his hair. Only one game came close to being a good Superman game and that was the Death and Return of Superman for the Genesis and SNES. I'd rather have a Lobo game over Superman I love DC but Superman isn't one of my favorite characters.

Minute Man 721485d ago

WB micromanaged Superman 64 and that's why it suckes

gangsta_red486d ago (Edited 486d ago )

It would be easy to make a Superman game. I don't understand the argument that he's too strong when we have characters in games that are just as strong as he is.

Superman has all the tools for gameplay available, speed for a dodge mechanic, heat vision for a projectile weapon, freeze breath for an enemy slow down mechanic, super hearing which can be shown as an overhead map (which was done by EA), flight which has already been used in a lot of open world games...what exactly is the issue with translating him into a good video game?

He has more than enough enemies that can give him a run for his money, so that wouldn't be an issue. The whole "he's a god" shouldn't be an argument especially after coming off GoW's success.

Rancegamerx486d ago

I agree, I can think of several ideas for a superman video game that would be awesome. I think it would be easy to have him not kill anyone, just make pedestrians unkillable it's no different than Batman or Spiderman and like you say so many of his powers if done right could make for fun game mechanic.

gangsta_red485d ago

I think NPCs should be killable, but make it to where it's collateral damage when fighting a major villain in a crowded populace.

This could be another mechanic in the game, defeat an enemy in a way that doesn't exceed a certain amount of damage and death, this will make the player think like a hero instead of just balls out GTA destroy everything.

I actually think EA did this in their Superman Returns game

mkis007486d ago

In god of war he explains with the loss of the pantheon his power has slipped...

gangsta_red486d ago

He's still a God with God tier powers who also kills other gods.

CrimsonWing69486d ago

why not go the ballsy route and make the player insanely overpowered for the normal fodder in the open-world, but then make bosses give you a run for your money?

It's not difficult to make a Super-Man game. You could even do a story that involves criminals getting access to kryptonite bullets or weapons if you really don't want to let Super-Man just be Super-Man until a boss shows up.

gangsta_red486d ago

Superman is also vulnerable to high tech alien weapons and magic. Just give Intergang enemies alien tech to hurt him and also have him fight minions adapt at magic. Or even more simple fight magical aliens (ha!)

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