GameWatcher: A Superman open-world game has reportedly been pitched, prototyped, and developed at Warner Bros since 2013 - most have been cancelled, but there's hope for the future.
James Gunn's DCU plans need to finally give Superman a proper gaming outing. By looking at the DC Comics lore, leaving Earth is the way to go for Kal-El.
The beginning of EAs Superman Returns was a good little side story that should have been explored more. Having to compete on War World was a great game level and could be expanded on even further.
As I have said before, there's zero reason why we can't have a good Superman game. Superman 64 proved this.
I feel like Gunn is prioritizing Superman this go-around. A game would make sense. Now more than ever.
When it comes to a making a solo Superman game, there are specific challenges and limitations developers face that make it almost impossible.
Cause Batman has the money to pay off developers to make no good superman games. He needs to be stopped in the corporate world.🙂
It's hard to create a game around a person who's nearly indestructible, unless everyone in that Universe is nearly indestructible.
Same reason he can't get a decent modern movie.....no one really gives a shit about superman.
Because Superman is a poorly thought-out character. He's super fast, super strong, he can fly, he shoots literal rays of solar energy out of his eyeballs, etc. He's indestructible except for one single weakness. He's boring to play because the game is literally on god mode. The game can't take away his powers because players hate that. You can't do an origin story where he learns his powers because people have seen it a million times before. The character just doesn't work for video games.
By following the example set by other successful superhero games, Warner Bros. could give the Man of Steel the modern AAA title he deserves.
superman gameplay is difficult and unique...there is a reason no one wants to try anymore. he can't brawl your average thug and making him vulnerable is a cop out.
I don't even give a crap about Superman. I think he's a pretty generic Superhero.
But you make him a god at virtually everything, then it's questioned why devs have a hard time building a good game around that fact.
Superman is a character that is hard to make a game about. The guy is super strong, fast, indestructible, flies, and gets his ass kicked by a little green rock. And on top of that DC tends to micromanage and interfere when it comes to Superman that is how we got the memorable pile of shit called Superman 64. Superman can't kill, can't wreck the symbol on his chest, can't wreck his hair. Only one game came close to being a good Superman game and that was the Death and Return of Superman for the Genesis and SNES. I'd rather have a Lobo game over Superman I love DC but Superman isn't one of my favorite characters.
It would be easy to make a Superman game. I don't understand the argument that he's too strong when we have characters in games that are just as strong as he is.
Superman has all the tools for gameplay available, speed for a dodge mechanic, heat vision for a projectile weapon, freeze breath for an enemy slow down mechanic, super hearing which can be shown as an overhead map (which was done by EA), flight which has already been used in a lot of open world games...what exactly is the issue with translating him into a good video game?
He has more than enough enemies that can give him a run for his money, so that wouldn't be an issue. The whole "he's a god" shouldn't be an argument especially after coming off GoW's success.
why not go the ballsy route and make the player insanely overpowered for the normal fodder in the open-world, but then make bosses give you a run for your money?
It's not difficult to make a Super-Man game. You could even do a story that involves criminals getting access to kryptonite bullets or weapons if you really don't want to let Super-Man just be Super-Man until a boss shows up.
I want a superman game ! it can be done.
Im guessing one of the main issues is being able to properly stream being able to fly so damn fast and going from stratosphere ti ground level. A problen that can actually be solved with the inclusion of SSDs on next gen systems. The other big obstacle is having macro gameplay as well as micro and having both be satisfying, i mean when you can stop a mugging, then fly to space and blow up a meteor, then go back to ground level fir an epic boss fight that damn near levels the city, its kinds hard to make mechanics that can scale across all those scenarios and still be fun for each.
Obviously not trying hard enough. If Superman had a game at the quality level of Spider-Man PS4, it would be amazing. The only acceptable game I enjoyed because it was like the cartoon was Superman: Shadow of the Apocolips. Make a better combat system and a great story, and I'm in. Where you at Rocksteady?
In the meantime, anyone interested, the lastest version of Justice League United came out from Zvitor and his friends. They make awesome fan made 2D beat em ups like Streets of Rage.
https://youtu.be/TEheFPHad3...
You get most of the Justice League and Superman, you get different stories like Death of Superman and you get fun combo systems. Not as many characters(74+) and side remakes like MIW, also by them, but it's an awesome game for PC and Android. Love Openbor.
Don't know the guy but mad respect for him and their work. Hopefully now that this is released, he can help O Ilusionista finish the update on Avengers United Battle Force
https://youtu.be/R0iO40rZFt...
He's adding more Avengers and story like Zvitor did with Justice League. But he's not as fast a developer like Zvitor.
If Saitama can get a game why not supas
Make a decent Superman movie first then concentrate on a game