Once upon a time, Rod Fergusson knew that if players would hurdle a $60 barrier to a triple-A game, there would be some breathing room for the developers on the other side. Every design choice they made wouldn’t be the one to make or break the game. They could count on new players hanging in as the story caught them up on a canon sprawling over a decade or more.
Gears 5, launching on Xbox Games Pass at the beginning of the month, inverted Fergusson’s concerns somewhat. The Coalition, the studio Fergusson leads, wasn’t going to want for an audience; they’d probably get the biggest one any Gears of War game has ever seen. The game is, effectively speaking, free with a Game Pass subscription. So how would Fergusson’s team keep huge tranches of Game Pass players engaged, especially when they could tap out and play any of a number of other practically free games without considering Gears 5 a pile-of-shame sacrifice.
Are you longing to get a tactical advantage from your input method? Here's all the All Xbox Games with mouse and keyboard support.
Gears 5 is available to stream on GeForce NOW as Microsoft's first game following the partnership with NVIDIA. More will follow next week.
Ubisoft's brilliant Assassin's Creed Odyssey will become available via Xbox and PC Game Pass today, Microsoft has annou…
I would have paid $60 for it on PC but paid the $2 game pass deal instead and cancelled it after completing campaign. Don't know if others are cheap like me but MS lost some $ from me on this deal.
They threw everything out past the first act which was surprisingly traditional gears and made the game semi open like tomb raider or God of war which I can tell they took lots of inspiration from. And it's not a bad thing before the trolls get up in arms about it.
It was way past overdue for a series shake up