Naruto: Ultimate Ninja Storm is easy on the eyes. CyberConnect2 did a fantastic job translating the look of the anime series into a PlayStation 3 game. What was their secret? Partially, the number of polygons used to make the character.
There's nothing quite like flying in DBZ: Kakarot or Naruto: Ultimate Ninja Storm's battles.
That's also the problem. They are decent but never truly ambitious in challenging the powerhouses of any genre whether RPG or fighting.
They do seem to have taken a safe route with the new Demon Slayer game though, which has no demons to slay (???) and is very similar to Ninja Storm.
I mean, ArcSys makes better anime games in Guilty Gear and FighterZ, so this argument fell on its face quick.
I like the games they work on and how they recreate the feel of the anime. They are masters of that imo but the gameplay is usually basic and doesn't ever try anything new. It's mostly the same over and over.
So that basically only ever makes it a good game with lots of potential to be a great game.
CC2 has a lot of potential. Theyre amazing when it comes to spectacle. Naruto storm looked great and asuras was amazing cinematic wise, but theyre gameplay needs so much improvement. Its so damn basic. Its like they hold themselves back. I remember the reveal trailer for asuras wrath having body slams, and suplexes, dragging enemies across the ground etc. And for some weird reason all of that was removed for gameplay that was hardly anything more than mashing the circle button.
And its even more frustrating cuz theyve done how many storm games now. Youd think they wouldve managed ti improve but tis like theyre not even trying. Idk man. I just feel like a dev like them shouldve been way bigger by now
Nevada Dru from Bits & Pieces finally got into Naruto and works his way through the Ulimate Ninja Storm series, starting at the begining.
A fun and creative spin on an inexpensive meal! Inspired by the video game series Naruto Ninja Storm.
As a CG animator, this kind of stuff is like cake for me. I'm all over this information. Plus it gives me alittle insight as to what took place to create those characters. I see alot of "Triangles" and i had a professor that was adamament about making sure there arent any when modeling a character. Good to see that I can break free of that and expand further, without the fear of triangles.
say is that the full game is great and that I really like the special edition box art and metallic cover.