80°

20 years later, Command & Conquer: Tiberian Sun is still a frightening prophecy

From Eurogamer: "Looking back on the real-time strategy boom of the late 90s, it's unsurprising that modern audiences tend to celebrate Age of Empires, Starcraft and Warcraft. Beyond being great games, these titles also told stories that feel unproblematic. They are set in either the distant past, the distant future or in the distant recesses of our minds. The Command & Conquer series, however, played with a parallel version of the real world heavily influenced by post-Cold War international relations.

In 1999 Westwood Studios took that plausible real-world setting further with Command & Conquer: Tiberian Sun. Set in 2030, Tiberian Sun asks two difficult but important questions: are we better off if the "good guys" win? And, is this version of Earth, on the verge of ecological disaster, even worth fighting over? These questions, like the game's FMV sequences, could easily be laughed off by players in the halcyon days of the 1990s. Players in 2019, however, must wonder if Tiberian Sun represents a schlocky relic of a bygone era or a prescient prediction of an impending reality."

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Community1686d ago
60°

Command & Conquer: Tiberian Sun - Ambition Meets Reality

20 years after its original launch, what can we make of Command & Conquer 2?

Its chronological position in the series does it no favours. Being sandwiched between the two best games in the series – Red Alert and its sequel – makes it easy to unfavourably compare to those two juggernauts. Tiberian Sun’s overly ambitious nature, too, was an ironic leash. Westwood lamented this lack of discipline, but still managed to bring a damn fine game out of it.

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Fist4achin1702d ago

I think at this point fans would be happy to see a C&C anything. As long as its a proper RTS on pc and consoles.

90°

History of Real-Time Strategy: The Peak (1999 - 2003)

VGChartz's Taneli Palola: "As I've previously alluded to several times in this article series, it's quite difficult to separate the history of real-time strategy into specific periods of time based on any one criterion. Much of this is because there are always several different directions the genre is pushing towards, and even when I label this particular period as 'the peak', there are once again arguments that can be made for several other points of time as the real high point of the genre.

All this depends on the point of view one takes, whether it's looking strictly at commercial success, critical acclaim, the number of high profile franchises, or taking any number of other perspectives. For the purposes of this article the peak is taken to be the years during which most of the high profile RTS series received their most successful and beloved entries. In that sense it can be argued that the beginning of this period was the release of the original StarCraft in 1998, but we're beginning just a little bit later, at the start of 1999, as multiple different series had now established themselves and were pushing the genre forward, each in their own unique way."

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50°
8.3

Link-Cable Review: Command & Conquer: Tiberian Sun

Jacob St-Amour from Link-Cable Writes: "Does anything scream '2000' more than playing Tiberian Sun? Not a whole lot that’s for sure. I remember playing this great RTS right after class and cranking some tunes through Winamp and just having a rocking good time. Even after all these years, I still make time to revisit this epic strategy game to make sure it's still holding up and the result is a fantastic nostalgia trip through one of Westwood Studio's best games."

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Littil_Devil2636d ago

It´s not the best nor the worst C&C title in the series, but the soundtrack is on point at least.