Bleeding Cool: “It’s nice that Lara Croft has been a hero for girls in gaming since the 1990s, and the new Tomb Raider from a few years ago tried to reboot her as a more realistic character, giving her an origin story as a normal posh English girl who goes through her crucible to become the tomb raider we all know. The writing suggests she gets a boatload of PTSD for her ordeal as she ends up killing hundreds of crazed cult members on the island. But she comes out stronger and more determined.
So far so good. Until the next two games.
In the original games, Lara Croft wasn’t exactly a nice person either, but she was fun. She was more honest about being a posho who galivanted around the world wrecking ancient sites in search of priceless artifacts in silly pulp adventures. I don’t know why writers these days think “mature” writing is to insist on making their heroes joyless and grim. Is it a symptom of our grim times that the heroes of all our AAA entertainment from cable TV series to video games have to be horrible people who cause harm to innocent people as a sign of how edgy they are? Is that really necessary?”