When asked if Disney should still be making games, the renowned games designer said: “Absolutely. With the properties they control, I think just being a licensing organisation is a real shame.”
Vince Zyle writes "Star Wars Hunters is a really fun game! It’s not as good as other Star Wars games like Star Wars Battlefront 2 but coming from a developer like Zynga who worked on very underwhelming and low-quality titles before, this is a major upgrade.
There’s not much objectively wrong with the game aside from the work needed to make visuals smoother during animations. That’s one of the biggest issues at present alongside frame drops that occur from time to time when there’s too much going on which isn’t too bad but certainly noticeable.
In conclusion, Star Wars Hunters is a game for arena shooter fans who are looking for an action-filled game. Some of the other issues will hopefully be ironed out with future updates."
Xbox Game Studios boss Matt Booty thinks they "deserve a pretty positive grade" for the recent Xbox Games Showcase
You bought it all around six months ago. You spent billions because the company is literally inept but yeah a plus man
As a primary Playstation gamer i give it positive grade since the showcase was OK and most of the games coming to PS5.
IMO best of the shows
Astro bot
Black myth wukong
Phantom blade zero
new Doom
new Gears
MGS Delta
Mario Party Jamboree
Zelda EoW
I would say so. Well done showcase. I do still miss E3 though as I still just don't really like these online showcases replacing much of the in person presentations where everyone gathers. Companies, devs, and fans of the whole industry (not just for one platform) alike at one event.
You deserve a steaming pile of shite just like the Series S you released to gimp this generation
A new Red Faction game was apparently in the works, but Embracer never greenlit it and instead canceled it along with studio layoffs.
It's a shame that the level of environmental destruction in this series was treated as a novelty and not followed up.
I get that tightly controlling the gamer's experience is desirable but there must be some scope for some games to let people go nuts and for it to still make sense from a design perspective.