Justin Cabrera writes:
After receiving countless “game of the year” awards, millions of sales, ports to every modern system, and thousands of mods, Skyrim has cemented its place in gaming history.
Now, nearly 10 years after Skyrim’s release, Bethesda has revealed that The Elder Scrolls 6 is in development. The game is likely many years from release and the lofty goal of surpassing Skyrim is looming over the developers’ heads. Here are a few ways The Elder Scrolls 6 can improve upon the solid framework laid out by Skyrim.
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Big Bethesda Nintendo Switch eShop sale now live with lowest prices ever for The Elder Scrolls V: Skyrim, Doom (2016), and more.
Agree with some of the points raised.. the most important thing to improve would be a village should have more than 10 inhabitants, and a decent town about 200-300 +.. I would seriously expect villages/towns/cities to have the size and life of those in The Witcher 3.. that's the benchmark.
great sidequests and a longer single player like Oblivion.
Maybe Bethesda can start with a brand new engine and start from there.