60°

International Women’s Day: A Celebration of Women in Video Games

TBG writes - Every year on March 8th the world comes together to celebrate International Women’s Day and the team at TBG are no different. We celebrate women in video games.

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twobeardgaming.com
130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies36d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay36d ago

It could also be that development cost were just very very low.

Kaii36d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken36d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

120°

Metroid For NES Could Be Inducted Into The Video Game Hall Of Fame

Other nominees include games like SimCity & Tony Hawk's Pro Skater.

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nintendolife.com
OtterX42d ago

There are some good nominees in this list that are deserving to be inducted also, but I feel Metroid has had the most impact on the industry out of all of these. Look how Metroid influenced the evolution of the Castlevania games, and the "Metroidvania" subgenre of games have become a prevailing force in gaming today. Especially now, Metroidvanias are bigger than ever.

I can very much see Resident Evil being added later too, bc it really did popularize and define the survival horror genre. I would say that one is next in line.

ApocalypseShadow41d ago (Edited 41d ago )

Agreed. When I got my NES back then, I of course had Super Mario Bros. But I also got Double Dribble, Mike Tyson's Punch Out, Rad Racer, Zelda and Metroid. Loved playing all of them over and over. But Metroid was so deep and the music was so other worldly, that that game has stuck with me to this day decades later.

Sure other awesome games came along like Contra, Castlevania, Mega Man, etc. But Metroid really hit that sci-fi fix. And the twist of finding out who was in the suit was one of those great moments in gaming history talking with other friends in the neighborhood that had the console that rushed to the end to find out for themselves.

Definitely deserves hall of fame like many other picks. Should have been inducted a long time ago.

Miraak82 40d ago

If any Metroid game should get the honor it should be Super Metroid , it's perfection in my eyes . 30 years later and I still feel it's the most epic shit ever .

OtterX40d ago

Yea, I agree that Super Metroid REALLY raised the bar on atmosphere and exploration, still in my Top 10 or 20 games of all time. The original Metroid did set a good framework, but Super Metroid perfected it in its first sequel. Since it's the only one up for vote, I'd still vote for the original Metroid bc it did establish a very good concept of gaming in a more primitive gaming era. But, you're absolutely right.

Chocoburger40d ago (Edited 40d ago )

The GBA remake deserves it or Super Metroid, the original was a very sloppy and rushed game programmed in 3 months and it shows.

If you've never played the remake, it's absolutely a must play, fixes basically every flaw in the game. Check out ExoParadigmGamer's comparison video.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman81d ago

Just make a new IP with the same concept. :)

toxic-inferno81d ago

Or just release a remaster of Bloodborne 😛

rippermcrip81d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno81d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno81d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno81d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

81d ago
toxic-inferno80d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218381d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno81d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius81d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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