200°

The Last of Us Online's Collapse Puts Another Dent in Sony's Live Service Plans

Tom from We Game Daily writes "Naughty Dog has canceled its multiplayer project, The Last of Us Online. But let's be honest: the writing was on the wall. We don’t know for sure which category The Last of Us Online falls into, but either way, this significant downgrading in expectations demonstrates that Sony isn’t as bullish with its live service plans as they once were."

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wegamedaily.com
Jin_Sakai133d ago

Good. There’s enough live service games out there.

blackblades133d ago

Yeah, let 3rd party do them. I'm fine with a couple from Sony but with studios thats built to do them not forcing single player driven studios like naughty dog to do them. That was just stupid for sony/Jim to force these studio as im guessing they were kinda doing the same with the rest of the studios. Good news Jim isn't the head no more and they realised how bad it wouldve been on there single player games.

ravens52133d ago

Exactly. He set Sony back though smdh.

132d ago
ZeekQuattro133d ago

Let's be real. This was the only chance Sony would of found success and now it's dead. Time to cut its losses and more on to something else.

shinoff2183133d ago

I'd say people wanna a Sodom game give them that as a gaas game and move on. Focus on single player games. O and here's an idea since xbox bought up so much of the wrpg market , why don't you developed something there, or jrpg. Just some sort of rpg. I mean an actual rpg not just a rpg lite type of title

isarai133d ago

Honestly they should bring back MAG or SOCOM, it would be perfect for what they are looking for

jimbo676132d ago

Agree sony doesn't know how to make good online games.

-Foxtrot133d ago

People just want a classic multiplayer (if the developers have time) in some games like Factions 2.0 could have been in TLOU2 or if there was a new Killzone game a Deathmatch styled mode in that. Even games like SOCOM or Resistance would be great additions for classic multiplayer if they ever returned.

However the real issue here is developers always go too far and think we need this massive over complicated live service multiplayer with battle passes, seasons, a full on online store, constant drip feed updates with as many MTs as they can get away with.

Less is more

We need something as simple as Uncharted 2s multiplayer where we have a few modes, people have two boosters (perks) and everyone starts with the same guns at the start of the match.

isarai133d ago

I agree 100% but somehow we're in the minority. Anytime I mention a "simple uncomplicated MP mode" I get majorly down voted 🤷‍♂️

INMATEofARKHAM133d ago

Uncharted 2's MP might be the most fun I've had in any MP. It certainly had issues, a lot of them being netcode and not being popular, but damn was it fun when you got the right room.

Sadly, Sony/ND was never ever to capitalized on the franchise's single player popularity and most ignored the mode in UC3 and UC4 too.

-Foxtrot132d ago

@INMATEofARKHAM

"and most ignored the mode in UC3 and UC4 too"

Yeah because they butchered the online for those games

They added all the shit COD brought about like over the top perks, weapon mods, loadouts and the like, it just felt way more arcade like. Pretty much everything people liked about Uncharted 2 was gone from Uncharted 3 and 4, NaughtyDog just went over the top with it rather than understanding less is more.

We had to cry out for a classic mode for Uncharted 3, by the time we got it the online was almost dead and it wasn't even a true classic mode, it felt half arsed

Did they listen for Uncharted 4? Course not they double down and it just felt more silly but the part that annoyed most is there still wasn't a Classic mode at launch. They did the same thing as Uncharted 3, we had to wait ages but by then the game was pretty dead and the Classic mode for pretty meh.

blackblades133d ago (Edited 133d ago )

Normal MP wouldnt last long people would move on and the server would end because of small player count. Yeah there would be small niche group playing it via internet gathering. Overwatch, brawlhalla etc been around for like 10 years well I know brawlhalla has and they lived longer then then the MP mode in Sony single player games. Theyll have to have a dedicated studio to keep it alive, which might as well be a live service game. Also supporting this SP MP mode would be adding paid dlc which would be the same as battle pass. Less is more na they both has there core gameplay which why people play, the ones ive played does that simple MP gameplay, everything is just cosmetics which some are free like playing the game free and the other paid and optional.

anast133d ago

I have to agree that there is no reason they couldn't have just updated the original MP for the MP fans, but I am happy they scraped the whole Gaas thing.

mrcatastropheAF133d ago

Nobody is clamoring for Uncharted multiplayer and TLOU multiplayer would've been a flop on arrival.

Sony should stick to the SP narrative driven style of games, multiplayer was NEVER Sony's strong suit (outside of Killzone, that was phenomenal back on ps3/ps4)

ChasterMies133d ago

People want a classic multi-player but publishers want a steady stream of micro-transactions and subscription fees. Look at how awful Overwatch 2 turned out to see how far a publisher is willing to diverge from what people want.

Plague-Doctor27132d ago

If you think opinions seen on gaming websites are common then Madden, FIFA, and COD would never touch the top 10 in sales charts. The fact is people don't want simple MP modes anymore. They want a constant drip of new content and the only way to fund that is through microtransactions/battle passes etc. Any barebones MP mode with no updates would lose a healthy player population after no more than a few weeks to a month

+ Show (2) more repliesLast reply 132d ago
Sciurus_vulgaris133d ago

Sony as a platform holder doesn’t need live service to sustain itself. I believe it was Jim Ryan who wanted to steer Sony towards live service games. He’s no longer with the company. Once Ryan left, Sony started to show indications of moving away from live-service investments.

isarai133d ago

That's what I'm hoping these changes are leading to, cause it's really delaying a lot.

-Foxtrot132d ago

" Once Ryan left, Sony started to show indications of moving away from live-service investments"

And yet people still believe he retired by choice...

Redemption-64132d ago

You guys believing copium doesn't doesn't make it realty. I seriously have no idea what you and your ilk make up so much lies to sleep at night. 1st of all, Ryan has even left yet, second the CFO of Sony said they are delaying some of the games to ensure quality. But I think it's better if we believe made up lies from people like you

-Foxtrot132d ago

@Redemption

Shhhhh, it’s alright, take a nice big deep breath in

Relaaaaax

Redemption-64131d ago

@Foxtrot

Giving how much lies you spread and how easily you get hurt over ND, no one here should be surprised you are making things up so you can try to sleep night. It's only you and your ilk that believes a man, weather you like him or not, who lead PS to record breaking sales/revenue given 6 months to resign, while he is still signing deals with independent studios is fired. Only people like you think a fired people is publicly allowed to remain at a company and keep signing deals

Redemption-64132d ago

This is honestly a lie, they have shown little indication of moving away, especially when the CFO said they are delaying them to ensure quality. Also the Las of us online was in development before Jim was even promoted. You guys are going to look so confused when they start to release these games

shadowknight203131d ago

It was in development but no mention of GAAS was a thing until Jim got involved.

Redemption-64131d ago

@shadowknight203

GAAS, was a thing long before him. I have never care to like or hate him, but it seems people are very very desperate to blame him for literally everything. Hell, I saw people blaming him for PS games going to PC.

The 1st TLOU online had been adding elements of this so call GAAS for years, to think they would not add them to their newer game is pure copium

+ Show (1) more replyLast reply 131d ago
isarai133d ago

Fantastic, literally no one was asking them to make them. A couple are fine but 12? Nah. Especially not at the cost of other projects people ACTUALLY want.

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130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies38d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay38d ago

It could also be that development cost were just very very low.

Kaii38d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken38d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman83d ago

Just make a new IP with the same concept. :)

toxic-inferno83d ago

Or just release a remaster of Bloodborne 😛

rippermcrip83d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno83d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno83d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno83d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

83d ago
toxic-inferno82d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218383d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno83d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius83d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

Show all comments (18)
600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

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videogamer.com
anast92d ago (Edited 92d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion92d ago (Edited 92d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast92d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher89d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

---

I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion89d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

+ Show (1) more replyLast reply 89d ago
-Foxtrot92d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe92d ago

The pointlessness of it all IS what is good about the original ending.

Christopher92d ago (Edited 92d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens5292d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble92d ago (Edited 92d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name92d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy33392d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

Tody_ZA92d ago (Edited 92d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider162492d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter0092d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack3592d ago (Edited 92d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

Tody_ZA92d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast91d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit91d ago

The fact that we are still talking about it, is why it was a good ending.

+ Show (10) more repliesLast reply 91d ago
TheEnigma31392d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog92d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC92d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy33392d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

Tody_ZA92d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack3592d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast91d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog91d ago (Edited 91d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

Tody_ZA91d ago (Edited 91d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

+ Show (4) more repliesLast reply 91d ago
SyntheticForm92d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn92d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies92d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast92d ago

Abby is cool and her combat animations were fun too.

outsider162492d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma31391d ago

I hated owen. He was a tool

+ Show (2) more repliesLast reply 91d ago
isarai92d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake92d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno92d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy8592d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy33392d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Charlieboy33392d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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