230°

AMD states that all of its DX12 GPUs support real-time ray tracing via Microsoft DXR fallback layer

DSOGaming writes: " “Real-time ray tracing” are the latest and hottest buzzwords on the PC. And while NVIDIA users have been enjoying these effects, AMD claimed that all of its current DX12 graphics cards support ray tracing via Microsoft’s DXR fallback layer."

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XxINFERNUSxX1908d ago

Well, let's see some games use AMD's ray tracing tech. It can't be any worse than nVidia's.
"Fallback layer is just an emulation layer provided by MS, which is capable of running on any "D3D12" compatible GPU." So AMD's DX12 cards can use ray tracing. hmmmm. What I'm waiting for is not light, or water, ray traced, see that Star Wars demo up there, to me that would be a turning point for games. Fully ray traced and 60FPS+. My guess 5-10 yrs away.

TheOpenWorlder1908d ago (Edited 1908d ago )

Make that 15-20.

Bladesfist1908d ago (Edited 1908d ago )

It will be and is much much worse, you need a lot of additional compute performance to match the power of the specialised hardware and the die size of these RTX GPUs is already massive. The result will be a very very expensive piece of silicon to reach the same performance as the specialised hardware.

Here is a DXR benchmark of the flagship AMD GPU vs the flagship Nvidia GPU.
Radeon VII: 10 fps
RTX 2080 Ti: 324 fps

https://media.discordapp.ne...

https://media.discordapp.ne...

ChickeyCantor1907d ago

`Fully ray traced and 60FPS+`

Good luck with that

DaDrunkenJester1907d ago

Yeah, we are going to need a full generation before we see games with full ray tracing. As for now I'm loving what Metro Exodus has done with the RT Global Illumination, it makes the game gorgeous and I can run that 60fps on ultra settings on my RTX 2070 and i7-9700k.

But then if you start throwing in reflections and the whole 9 yards... it would melt PC's haha

starchild1907d ago (Edited 1907d ago )

I have the same card and the game does indeed look gorgeous with the ray traced global illumination. Some of the best visuals I've ever seen in a game.

If all we can get for now are games with ray traced global illumination at playable framerates I'll be perfectly satisfied. It makes a huge difference.

Over time more and more types of light interactions will be rendered with ray tracing. This is just the beginning.

I_am_Batman1907d ago

The Star Wars demo is utilising a rasterization-raytracing hybrid rendering approach and is therefore not fully ray-traced. This is pretty much what we'll be seeing in terms of raytracing for the next decade to say the least. Even the ray-traced elements of the rendering pipeline have very low samples per pixel right now and are relying on denoising to produce an acceptable image.

We've seen a fully raster-free, path-tracing mod to the Quake 2 engine working on RTX cards but even though it's a 20 year old game they had to implement a lot of tricks, like culling of far away, or occluded light sources that aren't rendered inside the screen-space to make it make it run at 1080p/60fps.

+ Show (2) more repliesLast reply 1907d ago
MegaKooter1908d ago

Why on earth can't these companies create a standard to everyone can use them?

porkChop1908d ago (Edited 1908d ago )

There is a standard. Microsoft's DirectX Raytracing (DXR) is the standard and is usable by both AMD and Nvidia. Nvidia's RTX can still be used through DXR.

spwittbold1908d ago

It's a marketing gimmick. They do the same shit with TVs. Right now a lot of companies advertise "120hz," tv for dirt cheap when what they are advertising is some dubious marketing scheme like "True Motion Refresh 120hz Tech," which is a layered technology that doesn't actually produce 120hz, but does help images appear to be smoother and reduce some of the transient motion blur.

OpenGL1907d ago

That's actually not accurate. The panels are 120Hz, they can only accept 60Hz. (even this is changing though, many tvs already will do 1080p at 120Hz) This is still an advantage though as 24Hz divides evenly into 120Hz, making Blu-rays look better as there is no need to utilize 3:2 pull down, each of the 24 frames can simply be displayed 5x. A 60Hz signal also works fine as interpolation can be disabled so each frame is just displayed 2x. 120Hz has real benefits over 60Hz and it has nothing to do with the disgusting motion enhancing modes on most older tvs.

badz1491908d ago

nVidia and standards don't go hand-in-hand. they feel the need to have something they can call their own much like exclusives such as hairworks and this RTX core or whatever to justify overpricing their GPUs

Weeblordbad1908d ago

Guess you forgot about Freesync, and hairworks works with AMD GPU just like TressFX worked with Nvidia GPU they simply suffer performance wise when you aren't using the brand appropriate GPU.

The Nvidia cards justify their prices by AMD being unable to even compete. The Radeon VII barely touched the 2080 for the same price while generating more heat and using more power. But you know, it's just that greedy Nvidia, I remember when they ran a charity and not a business too.

starchild1908d ago

Not all of the stuff they research and develop is proprietary. And what's wrong with having things that differentiate your product from competing products anyway? You're a Sony fanboy and Sony has a long history of creating proprietary standards, as well as limiting games to their platforms in an effort to make them more attractive. Hating on Nvidia for doing a bit of the same thing seems very hypocritical.

oneconsoleonly1908d ago (Edited 1908d ago )

I am not a PC gamer so I care less about it but Nvidia is ahead of AMD

dolfa1908d ago

U can't really call this ray tracing, real ray tracing is entire different thing. This is like some extra shader.

Bladesfist1908d ago (Edited 1908d ago )

No you can call this ray tracing as that is exactly what it is, it's just much slower when done via compute.

LightofDarkness1908d ago (Edited 1908d ago )

wrong post

dolfa1907d ago

If you want to see real ray tracing, try render some scene in blender by ray tracing to understand what it is. Current raytracing is just applied to few objects in the scene which is why i call it bullshit.

Bladesfist1907d ago

@dolfa Yes games currently use a mix of ray tracing and rasterization to generate an image but the article is clearly talking about the ray tracing side of that equation.

LightofDarkness1908d ago

You're half right, this isn't a full path tracing rendering solution in practically any game. The only one I have seen using RTX that is completely path traced (that uses the Tensor cores to de-noise) is Q2VKPT, a completely path traced engine for Quake 2. And a 2080 is still only averaging around 70FPS at 1080p.

Metro uses ray traced global illumination, which is pretty amazing in its own right, but isn't fully ray traced. It's not just a shader effect, though. The whole scene is being lit using ray tracing (shadows, ambient occlusion, indirect lighting and bounces, GI essentially), but reflections and other aspects are not being taken into consideration. It has a very dramatic impact on the game.

dolfa1907d ago

But still decades behind full path ray tracing...To me it just feels like Nvidia is pulling marketing word on the less capable customers. This reminds me of Physix - another marketing.

LightofDarkness1907d ago

True, but the important thing is getting developers to start working with it now as a concept and to alleviate some of the immense pressure that comes from having to use teams of artists to light your scenes. With RT GI, you can just set a light source and the much of the work taken care of. It results in more accurate lighting and time/cost savings for developers.

Weeblordbad1907d ago

@Dolfa

Oh bloody stop, it's been pointed out that it's not a shader. Own your mistakes, instead of arguing about semantics.

60°

Helldivers II sales top 12 million

Gematsu writes: "Cooperative third-person shooter Helldivers II has sold 12 million units as of May 5, publisher Sony Interactive Entertainment and developer Arrowhead Game Studios announced."

shadowT7m ago

Congratulations Arrowhead Game Studios!

Hofstaderman6m ago(Edited 1m ago)

And well-deserved. I'm having a ball of a time so far. Just need to change out my heavy armour, it's a murder on my stamina and sprinting.

120°

Microsoft's Absurd Antics Have Me Scared For Dishonored And Arkane Lyon's Future

With Arkane Austin no more and Lyon living for who knows how long, the superb Dishonored is in serious danger; Microsoft cannot be trusted.

Relientk7710h ago

I love the Dishonored series so much and really want Dishonored 3. Microsoft better not screw this up.

JEECE7h ago

I mean, I think the fans will probably kill Arkane Lyon by cooking up reasons to hate whatever they do next without playing it. I've never seen a game so artificially disliked as Deathloop.

thesoftware7307h ago

Lol, why don't we just say, we are worried about all studios owned by MS now. They will keep closing studios until they have none left ...🙄

Skuletor4h ago

Just merge them all into a single studio, have it churn out a single Call of Duty every year and call it a day, lol.

Barlos3h ago

Don't be scared, you'll be fine.

Skuletor3h ago

It's exputer, fine is one word I would not associate with them.

Profchaos3h ago

I think it's becoming clear based on matt bootys comments there's no future for any IP that can't sell above 10 million within the launch window. But is also a small game that gives them prestige

/S it's beyond a joke right now

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330°

Square Enix Preparing for Layoffs in U.S. and Europe Amid Heavy Restructuring

In a town hall that took place on Monday, Square Enix president Takashi Kiryu reportedly confirmed imminent layoffs in the U.S. and Europe.

15h ago
lelo2play14h ago(Edited 14h ago)

Square should ask Sony for more money...

Outside_ofthe_Box9h ago

Square should ask Microsoft to buy them out...

FinalFantasyFanatic7h ago

@Outside_ofthe_Box,
So that Microsoft can close down the studio after doing nothing with them? Right...

gleepot13h ago

Sad but true. It's the consequence of a shift in player habits, massive overhead, and out of control budgets across the industry.

blackblades15h ago(Edited 15h ago)

What did NA and EU did anyways? Just translate or something? I would say it might help them get back to there roots but DK.

Hofstaderman14h ago(Edited 14h ago)

Actually, you are correct they play a hand in localization especially in Europe with the many languages. That and marketing.

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