After launching on November 28th, 2018, Valve’s latest game Artifact saw a rapidly dwindling player base within only a few weeks. However, Artifact hit a new low this morning, according to SteamCharts – at midnight earlier today the game reportedly had its lowest ever player count.
Announcements don't always go as planned. Sometimes a studio will be expecting a standing ovation, and get an awkward silence. Especially at E3.
Why are some games left to die, but some are turned into much better experiences? We look into some notable culprits and an eye to the future.
Yes they should. This is business. If the community is not supporting a game then throwing all sorts of money at it in order to save it is a risky move. The issue becomes can we save it enough to recoup our costs. Many would argue it is better to cut losses and move onto other projects but each one is different as some games can be fixed and others are a lost cause.
Crossplay will save them all, or that's what some believe will happen if a mp game has cross play. Im still waiting to see which game has been saved. Or is crossplay only life support for dying games, and when it's time it's time and the server plug will have to be pulled.
This week the LCG crew discusses Artifact being shut down (and if anyone cares). Changes to Marvel’s Avengers progressions and whether or not Outriders is any fun.
i would've liked more information on what's wrong with the game. i don't play this game personally but i'm curious what problems might be affecting things.
Digital card games, pfff.