140°

Valve's Artifact hits new player low, loses 97% players in under 2 months

After launching on November 28th, 2018, Valve’s latest game Artifact saw a rapidly dwindling player base within only a few weeks. However, Artifact hit a new low this morning, according to SteamCharts – at midnight earlier today the game reportedly had its lowest ever player count.

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gaminglyf.com
otakuapologist1926d ago

i would've liked more information on what's wrong with the game. i don't play this game personally but i'm curious what problems might be affecting things.

lucifon1926d ago (Edited 1926d ago )

Appreciate the feedback, I've added a snippet in that might help explain. There's numerous factors at play here I think really that all contribute, but some of the major ones include the $20/£16 entry fee (when the market is full of F2P competition), monetization approach to the game revolving around a player-driven market economy which can cause a real 'Pay to win' feel, and the matches are pretty long compared to other CCGs leading to drawn out games. Of course there's a whole bunch of other things that may or may not be contributing more, but those are the ones that stand out to me.

TekoIie1926d ago

It's also got a very different playable than other card games that isn't immediately familiar. You've got 3 boards (lanes) to play on at once and are managing your cards and heroes between them. It's taken some cues from mtg but has strayed further from it than most card games.

The monetization system isn't really bad but it's definitely itself not as beginner friendly as other CCG's.

60°

6 Worst Game Announcements to Get You Hyped for E3

Announcements don't always go as planned. Sometimes a studio will be expecting a standing ovation, and get an awkward silence. Especially at E3.

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fictiontalk.com
80°

Too Big to Fail: Should Games be Allowed to Die?

Why are some games left to die, but some are turned into much better experiences? We look into some notable culprits and an eye to the future.

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ab-gaming.com
Garethvk1142d ago (Edited 1142d ago )

Yes they should. This is business. If the community is not supporting a game then throwing all sorts of money at it in order to save it is a risky move. The issue becomes can we save it enough to recoup our costs. Many would argue it is better to cut losses and move onto other projects but each one is different as some games can be fixed and others are a lost cause.

Abnor_Mal1142d ago

Crossplay will save them all, or that's what some believe will happen if a mp game has cross play. Im still waiting to see which game has been saved. Or is crossplay only life support for dying games, and when it's time it's time and the server plug will have to be pulled.

60°

Link Cable Gaming Podcast: Episode 36 – The Grind

This week the LCG crew discusses Artifact being shut down (and if anyone cares). Changes to Marvel’s Avengers progressions and whether or not Outriders is any fun.

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linkcablegaming.com