When Valve release a game it's generally a big deal. Creators of Steam, Half Life and DOTA, the firm tend to make hugely popular products. Valve's latest game, Artifact, launched a week ago today, but has unfortunately already seen a drop in playerbase of almost 60%.
Announcements don't always go as planned. Sometimes a studio will be expecting a standing ovation, and get an awkward silence. Especially at E3.
Why are some games left to die, but some are turned into much better experiences? We look into some notable culprits and an eye to the future.
Yes they should. This is business. If the community is not supporting a game then throwing all sorts of money at it in order to save it is a risky move. The issue becomes can we save it enough to recoup our costs. Many would argue it is better to cut losses and move onto other projects but each one is different as some games can be fixed and others are a lost cause.
Crossplay will save them all, or that's what some believe will happen if a mp game has cross play. Im still waiting to see which game has been saved. Or is crossplay only life support for dying games, and when it's time it's time and the server plug will have to be pulled.
This week the LCG crew discusses Artifact being shut down (and if anyone cares). Changes to Marvel’s Avengers progressions and whether or not Outriders is any fun.
Good
Nobody wanted this shit from Valve, maybe this slap in the face will wake them up so they can start producing sequels to the great games they once made which audiences got them to where they are today.
Wait you're telling me that Artifact is not the next big game? Like no way
Hey you fat bastard, HL3 or GTFO.
I never even started, lol.
Not interested in whatever this game is. If Valve gave us Left 4 Dead 3 or Team Fortress 3 we'd all be a lot happier.