When Lionhead's Peter Molyneux was promoting the original Fable, he often described the aim of the game as to make you feel like a hero. He didn't mean by this that you would feel like someone else's idea of a hero, but like your own idea. You would create the character and forge his destiny. You would decide whether to be good or evil, and your choices would change the world for better or worse. As you adventured the world would also leave its mark on you, aging you, scarring you, the goodness or darkness within you echoed in your face and body. We would all start Fable with the same small boy, but would end with several million very different heroes, each reflecting who we were and how we played.