It was known that you get prime engrams in Destiny 2 from challenging opponents and Crucible matches, but the mechanics behind it was unclear. But some players now seem to have cracked the mystery of the drop rate.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
This is complete bs... Prime Engrams are completely random, I've gotten 3 within the space an hour then the next day its taken me 8hrs with a hell of a lot more than 2000 kills juwt to get 1.. They also don't always give you a level boost i got loads that were completely useless because they gave me a low level item due to the broken system D2 has, and its the reason i deleted my character and gave up on the game as i wasted 100s of hours and my level hardly moved! And they most certainly don't help level you quickly like the article says.. dumb article.