Taking a look at the changes to Claire and Ada Wong, who have been stripped back from their revealing outfits of the original.
Got an Xbox and a Game Pass subscription and want something spooky to play? Here are the best horror games on Xbox Game Pass.
There are many ways that a game developer can choose to raise the difficulty in their games — but which ways are the most effective?
A great example on how to do difficulty in a video game is DOOM ETERNAL. Started playing on ULTRA VIOLENCE but then I started playing on NIGHTMARE after a couple hundred hours of playing on UV . What makes DOOM ETERNAL fun, is on Nightmare, the enemies are very aggressive ,but they give you the tools to defeat difficult enemies , you just have to learn how to use them .
Personal dislikes are bullet sponges and bosses with regular enemies thrown in. Just make the boss hit harder if it's too easy.
I think Helldivers 2 really gets it right. If enemies are easy, they swarm. If they're high level, they tend to have good defense and need strategems to take down...or bait.
I never feel too angry if I die by swarm because it is usually my fault for not checking my 6. I don't even mind dying if a teammate drops a bomb on the swarm that is gutting me.
I don't like cheap deaths. When the game allows you to progress only to hit you with an enemy that is suddenly immune to all the things you've unlocked and mastered is just dumb. If the game doesn't do hit boxes right and you get killed in lame ways it is dumb.
The screenshot is from Elden Ring, a game I really enjoyed, but the scaling was silly. I didn't do the Eligtree til late game so it was goofy difficult. I thought the Elden Beast was rather cheap. Not a fun skill based match, but just cheap enemy. There was no sense of, "oh it defeated me because I did this or I did that" like all Souls/Borne games.
1. Intelligent opponents that don't have some set, optional strategy to win and requires more critical thinking.
2. Game provides players with the knowledge and tools about a game world to stand a chance (or at the very least, the opportunity to gain the knowledge and tools).
3. Don't insist on enemies having much more health than the player arbitrarily. Sometimes, you'll have more durable enemies who are armored or inhuman which I would say is fair. The best approach to this I can recall in recent memory is Naughty Dog games: You're extremely vulnerable without armor and can get picked off pretty easily, but your enemies are pretty beatable with the right weapons and strategies where you can't just brute force it. That said, ammo is in short supply, so you engage at your own risk.
4. Depending on the type of games, make resources more scarce without necessarily making enemies bullet sponges. It simply means you'll have to choose your battles carefully and have damn good aim. Like Uncharted. If you're not good at headshots, Crushing is a rough time.
Remaking video games is not a new trend, but it is more popular than ever. Which are the best video game remakes of all time?
Where's the 2D love? Like Strider and Bionic Commando Rearmed? Some of my personal Remake favorites.
For a 90s video game remake I would put QUAKE 2 at the top. Nightdive did a amazing job . And Machine Games added awesome new content.
Dead Space over Mario All-Stars, esp since All-Stars was just a graphical upgrade. Otherwise.....can't quibble much with that list.
“Right now, we’re smack bang in an era where the sexualisation of women is being toned down. We’re seeing it across the board. In the latest game in the Dead or Alive series, for example, female character sexualisation has been adapted for more stylish designs. We’re seeing stronger female lead characters breakthrough like Aloy from Horizon Zero Dawn and female characters are becoming better known for their actions and personality rather than their sexuality.”
I seriously find it appalling that so many people can’t find a female character that’s both beautiful and very appealing. It’s not like you can’t have one without the other. There’s plenty of male characters who are sexualized yet still compelling, but god forbid it happen to a female character.
"Love it or hate it: the days of having over-sexualised costume designs of videogame heroines is over."
Wow the game isn't even released yet and you are making these assumptions based from a trailer and some early gameplay videos. If you used your noggin think back at the original Claire outfit in Revelations 2. Then think about the quirky stuff they had as unlockables/DLC. This is Capcom and there will be alternate outfits. You can be sure of that.
Ada Wong better cover those ankles. The American left wants designer hijabs. Gucci ankle covers.
Resident Evil 2: The Burqa Edition
I'm fine with their redesign. It's not a big deal.