130°

The art of difficulty: What’s the best way to make games harder?

There are many ways that a game developer can choose to raise the difficulty in their games — but which ways are the most effective?

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gamespew.com
DefenderOfDoom2132d ago (Edited 132d ago )

A great example on how to do difficulty in a video game is DOOM ETERNAL. Started playing on ULTRA VIOLENCE but then I started playing on NIGHTMARE after a couple hundred hours of playing on UV . What makes DOOM ETERNAL fun, is on Nightmare, the enemies are very aggressive ,but they give you the tools to defeat difficult enemies , you just have to learn how to use them .

FinalFantasyFanatic131d ago

Doom Eternal was so tough, but it felt so amazing to finish that game, even when the enemy feels unfair and gang up/box up into a corner.

Nacho_Z132d ago

Personal dislikes are bullet sponges and bosses with regular enemies thrown in. Just make the boss hit harder if it's too easy.

thorstein132d ago (Edited 132d ago )

I think Helldivers 2 really gets it right. If enemies are easy, they swarm. If they're high level, they tend to have good defense and need strategems to take down...or bait.

I never feel too angry if I die by swarm because it is usually my fault for not checking my 6. I don't even mind dying if a teammate drops a bomb on the swarm that is gutting me.

I don't like cheap deaths. When the game allows you to progress only to hit you with an enemy that is suddenly immune to all the things you've unlocked and mastered is just dumb. If the game doesn't do hit boxes right and you get killed in lame ways it is dumb.

The screenshot is from Elden Ring, a game I really enjoyed, but the scaling was silly. I didn't do the Eligtree til late game so it was goofy difficult. I thought the Elden Beast was rather cheap. Not a fun skill based match, but just cheap enemy. There was no sense of, "oh it defeated me because I did this or I did that" like all Souls/Borne games.

Crows90132d ago

Don't handhold. There you go. every game is immediately harder and more rewarding.

DarXyde132d ago

1. Intelligent opponents that don't have some set, optional strategy to win and requires more critical thinking.

2. Game provides players with the knowledge and tools about a game world to stand a chance (or at the very least, the opportunity to gain the knowledge and tools).

3. Don't insist on enemies having much more health than the player arbitrarily. Sometimes, you'll have more durable enemies who are armored or inhuman which I would say is fair. The best approach to this I can recall in recent memory is Naughty Dog games: You're extremely vulnerable without armor and can get picked off pretty easily, but your enemies are pretty beatable with the right weapons and strategies where you can't just brute force it. That said, ammo is in short supply, so you engage at your own risk.

4. Depending on the type of games, make resources more scarce without necessarily making enemies bullet sponges. It simply means you'll have to choose your battles carefully and have damn good aim. Like Uncharted. If you're not good at headshots, Crushing is a rough time.

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80°

Cut Dialogue For Elden Ring: Shadow Of The Erdtree's Rellana And Romina May Have Been Recovered

It comes as no surprise that some dialogue was recorded, given the enormity of the roles these two bosses play.

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thegamer.com
70°

Most Ridiculous Boss Cheeses in Elden Ring

If you're struggling on a particular Elden Ring Boss, then you just might need to check out our Most Ridiculous Boss Cheeses in Elden Ring Guide

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hardcoregamer.com
60°

Buildcrafting In RPGs And Why Players Not Focusing On It Is A Missed Opportunity

RPGs like Borderlands, Destiny 2, and Elden Ring all become much more enriching experiences with the inclusion of buildcrafting.