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280°

Breath Of The Wild Has Been Added To The Zelda Series Timeline, But There's A Catch

The Legend of Zelda: Breath of the Wild has now been given an official placement on the Legend of Zelda series timeline, but things aren't quite as simple as we might have hoped.

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Community2089d ago
Snookies122089d ago

Do people actually keep up with this timeline? I hear so much about Kingdom Hearts being confusing. Zelda's timeline confuses me more than Kingdom Hearts ever will, lol.

Evilryusam2089d ago (Edited 2089d ago )

the timeline for KH is much more simple then LoZ, however it's not that the timeline is confusing about KH. It's the flow of events that is hard to keep up, in that regard it's much more frustrating for new players getting into KH, then it would be for a new comer to enjoy any LoZ.

FinalFantasyFanatic2089d ago (Edited 2089d ago )

My understanding of Zelda is that it branches off a lot in its timelines (with significant passages of time between most games). I'd like to think BoTW takes place in one of the time lines where the fails.

Kh has so many games with the events tied closely together it's hard to keep up.

Sirk7x2089d ago

It's because most of the games weren't designed with a timeline in mind, and they forced them into place after fans kept demanding answers.

2088d ago
CobraKai2089d ago (Edited 2089d ago )

I always felt that all previous Zelda games took place prior to BotW. Playing the game, they make references to multiple past entries.

3-4-52089d ago

It's not that complex...some people just can't keep track of things easily.

FinalFantasyFanatic2089d ago

Nintendo already explained it anyway so we at least know the order of events that each game falls into.

CorndogBurglar2089d ago

That may be true. But if it takes the developers explaining the official timeline then yes, it is overly complex.

CorndogBurglar2089d ago

When people, including the people making the games, have trouble figuring out the timeline and where things fit, then yes, it is difficult.

This kind of proves that. Even the developers aren't sure where to place BotW.

And before this, it took them releasing a timeline to explain where all the games fit. So lets not act like "people just can't keep track of things easily". Before they released an official timeline no one knew 100% where every game fit. And if you are claiming that you did then you are lying. That's pretty much the definition of a complex timeline.

JunMei2089d ago

That answer really pisses me off. Maybe they'll solidify it in the future.

inxine2089d ago

"Actually, the decided history has been tweaked many times.”
what's the point of a timeline then.

Sirk7x2088d ago (Edited 2088d ago )

Fans demanded it. They didn't even confirm there was a timeline and start putting games into place until 2011. Sure, some titles were direct sequels to others, but some of it is like punching a wrong puzzle piece into place to make it work, especially when time travel splits it into three separate universes. BoTW completely denied all of it.

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110°

Looking Ahead: A Possible Future for 3D Zelda

VGChartz's Mark Nielsen: "With Tears of the Kingdom being so recent and Nintendo’s next system likely coming soon, it’s safe to say we won’t be looking at another big Zelda launch title this around and it’ll likely be years before any ruminations of the next game start to surface, but in the meantime we can always speculate. Breath of the Wild changed things for the series by multiplying its popularity manyfold, so it would seem only logical that the franchise will continue along the path Breath of the Wild started, however a look at the series’ history shows it might not be as simple as that. So, let’s take a look at what the future of this legendary series might have in store for us, blending in equal parts qualified theorizing and wishful thinking."

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120°

So, Which Zelda Games Aren't On Switch Yet?

"Thanks to the wonders of the Nintendo Switch Online retro games libraries (and some pretty top-notch remasters along the way), the Switch is now home to a whopping 16 different Zelda titles by our count, covering everything from Link's first outing to his latest adventures, plus remakes, remasters and spin-offs." -Jim Norman of Nintendolife

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Community267d ago
GoodGuy09268d ago

Still odd Twilight Princess and Wind Waker HDs still haven't been ported yet unless they're doing GC for NSO.

closed_account267d ago (Edited 267d ago )

Yea, currently Windwaker HD is my only huge regret left of not owning a WiiU. Seeing as how they brought most everything else major, I'm confident they will. The Starfox game is another missing game, but it never looked that good to me compared to the rest of the series.

-Foxtrot268d ago

I really can't believe they haven't done a remake of Ocarina of Time, or at least use the 3DS version as a jumping off point.

closed_account267d ago (Edited 267d ago )

Yes!! An Ocarina remake would sell like hotcakes, and once it's proven sales, a Majora's mask remake would be a shoe-in bc of the nature of its many shared assets.

FinalFantasyFanatic266d ago

Seems like a sure seller to me, I'm surprised that Zelda's anniversary was so bare bones, I was really hyped for some sort of HD collection that had may/may not include OoT, Majora's Mask, Twilight Princess and Wind Waker.

-Foxtrot266d ago

Yeah it was super lacklustre for the anniversary

Even some kind of old school collection I’d have liked to see

Links Awakening
A Link to the Past
The Minish Cap
Oracle of Seasons / Ages

266d ago
270°

Everything in Tears of the Kingdom is Temporary, and it’s Annoying

Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”

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Community276d ago
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TheShazMo277d ago
closed_account277d ago

Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\

I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.

phoenixwing277d ago

the rabid nintendo fans would probably have sent death threats if it got lowered

senorfartcushion275d ago

Always thinking of rabid fanbases means that you’re rabid too.

GryestOfBluSkies276d ago

You can save your creations to have them automatically rebuilt, as long as you have the resources for it

Vx_275d ago

one of the most boring games of the year

Christopher276d ago

I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.

closed_account276d ago (Edited 276d ago )

Too much to expect for a Switch, sure. But it would be nice to retain at least 10 creations longterm if they ever remaster this for the next console. Like a gta garage almost. Clear out the ones you don't want anymore. I'd like an airship that I can continuously fly around the world. Be able to take several out at once. (I can imagine leaving them in strategic spots, set like a cross-country rally. People streaming their fastest times.)

I really think I'll just wait for a next gen remaster. I'm still playing Breath of the Wild and enjoying it. I've read that it can be hard to go back to after Tears bc of the re-used world, so I'd like to continue getting the most out of Breath of the Wild.

As for the quickly degrading weapons, I always hated that too. Wish they lasted longer, or you could cast a spell to retain at least 3 or so of your favorites. it is what it is though, and I'm not going to stop playing just bc of that. I really like the atmosphere of the game.

**Edit - For reference, you can retain many, many creations on Lego Worlds even on a Switch, albeit not vehicles. Also the rest of the game isn't nearly as complex as the Zelda games, the draw distance is horrendous and over all a buggy mess. Still, I'm confident that a next gen Tears of the Kingdom remaster could handle a garage worth of creations.

Concertoine276d ago (Edited 276d ago )

Not to mention it wouldn’t necessarily be a good thing. A lot of crafts are used for moments in gameplay, why should they be littering the world and disrupting the scenery? Sometimes the devs place vehicles or parts as a hint or gameplay option, but if those vehicles are coexisting along random vehicles that would be impossible to distinguish. The system the devs chose (build whatever with free local resources or craft anything with materials) makes the most sense and gives the least cluttered experience.

closed_account275d ago

Sure I agree on that point, but what about end game? I'd like for it open up to full freedom after you've finished everything. Would give incentive to keep playing.

BrainSyphoned276d ago (Edited 276d ago )

Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.

Zhipp276d ago

Switch just doesn't have the memory to handle that many persistent items in the world. That was actually the reason for the Blood Moons as well. It allows the game world to reset and free up memory before it becomes a problem.

meganick276d ago

The blood moon is about keeping enemies in the world. Otherwise there would be no threats if you’ve killed all the enemies and they never returned.

fr0sty276d ago

Framerate would have to do with how fast the GPU could draw everything. This issue has to do with not being able to fit everything in RAM, so even if the game ran at 5fps, it wouldn't free up the RAM needed to fit more items. The same textures, assets, sound, etc have to go into RAM regardless of how fast the GPU is drawing frames.

Smellsforfree276d ago

Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.

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