Kikizo writes: "Renovation is the new innovation, or something like that. This winter's software schedule will be remembered more for perfecting old tricks than inventing new ones, a few pioneers like EA's Spore aside. Take Dead Space, a game whose greasily perfect lighting, holographic menus and goosebump-inducing starscapes positively sweat 'next generation', but a game nonetheless firmly lodged in 2005. Or how about Saints Row 2, perhaps best described as Grand Theft Auto 3: Vice City's layabout red-haired step-brother? There's nothing new under the sun, and Motorstorm: Pacific Rift certainly doesn't shirk the trend. This is essentially the same tuned-up, pimped-out box of chrome and mudguards as its warmly received predecessor, plus a scattering of extras: split-screen multiplayer, water, lava and vegetables."
Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.
After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.
Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣
DSOGaming writes: "RPCS3 is the best emulator for Sony’s previous-gen console, the Playstation 3, and we’ve decided to share some videos, showing Dante’s Inferno, God of War 3, Sly 3, P5 Persona, Motorstorm Pacific Rift, Hajime no Ippo: The Fighting, Super Hero Generations and more running on its latest version."
DSOGaming writes: "YouTube’s ‘reznoire’ and ‘Emulators for PC’ have shared some new videos from the latest version of the Playstation 3 emulator, RPCS3, showing Heavy Rain, MotorStorm: Pacific Rift and Spiderman 3 running in it."
Poor Heavy Rain lol that game was and is a pile. Emulation sounds cool though - Res. Evil 3 and Directors Cut all the way.
So games run at 10 fps and graphical glitches not seen since pcsx2 in 2003,.. I will get there someday.
Flop no matter how you spin it at the end of the day its still a FLOP
The racing felt a little tighter and more real. Even the subtle differences in rock, compressed dirt, and rainforest earth seemed to have affected the steering in the demo. The attention to detail is amazing on the vehicles; especially when you crash: if you pay attention to the slo-mo, you can actually see the metal buckle. And the crashes look much more realistic than the first one; which was impressive in technical and visual terms, didn't look realistic when your vehicle looked like it almost dissembled when you crashed or overheated your Nitrous Oxide.
The crash time now has a visual cue for the skip button (first one had the ability to skip as well, but most people [read: reviewers] didn't know that)
Granted, I was impressed with the first one, but now with the loading improvements plus Trophies, I can't see myself not getting this game.
I've had to talk many people who were turned off because of the demo back on to the game, after showing them what the final version will look like.
Seriously though, I don't get how they fix every complaint that was in the first game, and somehow the sequel gets rated the same (or lower in some circumstances). I'm still buying this, though! Now that they added SPLIT SCREEN (of all things, that was one of the most-sought-after features), I can play this game with my friend who is a big Motorstorm fan but doesn't own a PS3 yet.
Lets spin it this way then. The metacritic rating for this game at this moment in time is 77/100. Now take a look at all the 360 games that average between 75 and 80 on metacritic. Are you telling me that all those games were flops too, because if so, thats a lot of flops on the 360 then, huh.
LOL, fanboys like the above (PP) make me laugh.
Don't think about what it adds to the first Motorstorm, think of what the first Motorstorm should have been, and then answer the question: Is this what the sequel should have been to the game that should have been? Because I don't think just changing mud for water and lava and uping the graphics make it a sequel, it's more like an expansion pack. How the hell did they manage to take almost 2 years to make this?
I'm gonna get it eventually, I guess Dead Space will be played before. Money is tight now, so LBP, R2 and Dead Space should do.