Digimon Story: Cyber Sleuth – Hacker’s Memory is a confusing product. It’s too complex and longwinded for kids, but too easy, repetitive, and derivative for most adults. The game was made with fans of the original Cyber Sleuth in mind but will frustrate those same fans with its rampant rehashing. Hardcore Digimon devotes may find something to enjoy here, but most will want to forget Hacker's Memory.
GF365: "When we talk about Japanese RPGs, different sagas come to mind: Final Fantasy, Persona, Pokémon. But one that, despite not being so trendy, is Digimon. Digital Monsters, better known on this side of the pond as Digimon, since 1998 has conquered the hearts of many people through manga, anime, and video games.
With the next game just around the corner, it’s time to take a look back and appreciate the best games in the series – from the title released for the Sega Saturn to the mobile games. Here are our picks for the top five Digimon video games."
Bandai Namco has announced that both Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory have surpassed 1.5 million copies sold worldwide in total shipments and digital sales.
It's just a shame this game took so long to release outside of the Vita/PS4. It could have made so much more success.
Nevada Dru from Bits & Pieces explores delayed gratification in JRPG's.
I really enjoyed this article, it was a good read. This quote gave me a chuckle, because it's true!:
"Pretty much every JRPG involves the player’s characters going from barely being able to lift a sword to killing God"
Final Fantasy 15 the ultimate delayed game with delayed story dlc shoveled in at the last second. Doesn’t ring the gratifying bell when I see that stupid car at all. Article+thumbnail is like describing a 5star meal while watching your cat clean its backside.
More specifically I would say JRPGs are progressive gratification. Basically like listening to prog music vs anything else which imo is the best. Even if a JRPG is all about the journey, generally speaking JRPGs keep getting better as opposed to other games which usually have their high points come in either too soon, or the best parts just aren't nearly as impactful.
Also don't forget the direct comparison that the old Square Enix president made. He said Western players like TWITCH games and eastern players love Cerebral games. Now it was taken as a racist slam. But he meant it as one of the reasons outside of development time and cost return on investment(ROI). But he had a true point people here are TRAINED to like instant stuff. And people there are trained to like delayed over the top stuff. It is not a intelligence slam. I'm glad I LOVE the later gratification! Because it is way better!