90°

When Sonic joined Super Smash Bros. Brawl, the internet exploded

Super Smash Bros. Brawl turned 10 years old this week — a major milestone for one of Nintendo’s most beloved franchises, your opinions on the game itself be damned. While the Wii game may not have aged well for many players, Brawl shook up the Nintendo fan service-laden, crossover fighting series with two monumental inclusions: third-party characters on the roster.

Nerdmaster2273d ago

I still get emotional when I see his announcement trailer.

SuperSonic912273d ago (Edited 2273d ago )

IKR
The old Sega Japn lacked patience against Hiroshi Yamauchi.
They were so knee jerk reactive.

Tom Kalinske of Sega America was their saviour hero knight in shining armor and they crucified him out of jealousy and stupid pride.

Heck even PS4 architect, young Mark Cerny, was on their side as producer of Sonic the Hedgehog 2 and 3.

What the hell Sega!!!?
Take care of your own IPs like Nintendoes and PlayStation!

50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin677d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin677d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum677d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa676d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5803d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

862d ago
BrainSyphoned862d ago

Having to do a thing three times would make my list as #1

Jeriphro862d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned862d ago (Edited 862d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

861d ago
0hMyGandhi862d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro862d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola861d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck861d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel