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340°

Japanese voice actress of Naomi Hunter has passed away

Hiromi Tsuru, who did the Japanese voice for Naomi Hunter in the Metal Gear Solid series has passed away at 57.

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metalgearinformer.com
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Community2763d ago
naruga2763d ago (Edited 2763d ago )

MGS4...... japan version at least ....ended to be a hell of an exclusive -collectible (especially the original black PS3 label)...as it can never be repeated or rereleased by the same people (Hideo Kojima , David Hayter...and rest of voice actors) and never was released on any other console....

also RIP..

2763d ago
Deep-throat2764d ago

Noticed how many MGS voice actors have passed away this year?

Nyxus2763d ago

Yeah John Cygan, Barry Dennen and now Hiromi Tsuru. Sad year...

DarkOcelet2763d ago

Yeah, its sad to know how many of them passed away.

TheVigilanteCode2763d ago

Her voice for Naomi was indeed great, but she was most well known for voicing Bulma from the Dragonball IP entirely, not only in anime but all mediums except those live action movies.

RIP Hiromi.

FullmetalRoyale2763d ago (Edited 2763d ago )

Ah, Bulma...

https://data.whicdn.com/ima...

She was a talent, to be sure.

Nyxus2763d ago

True. She also did the voice of Reina in the Yakuza series.

2763d ago
Chocorocket2763d ago (Edited 2763d ago )

she also did the voice of bulma....dragon ball

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90°

Phil Spencer Teases 2026 As A "Really Special Year" For Xbox

2026 will mark the 25th anniversary of Xbox, and Phil Spencer has teased it as a "really special year" for the games division.

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twistedvoxel.com
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80°

The Witcher 3 Immerse Gamepack — Product Introduction with Marcin Przybyłowicz

Join Marcin Przybyłowicz, Expert Composer at CD PROJEKT RED and the mind behind The Witcher 3: Wild Hunt OST, as he sets up Immerse Gamepack on PC and dives into Geralt's adventures like never before — with spatial audio powered by Embody.

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60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

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