EVE: Valkyrie’s Lead Game Designer believes the technology itself is a generational shift for videogames.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
It's a shift but it still has so long to go. It's kind of funny how liberating it feels the first time you put it on and yet how confined it feels after a month of use.
VR's killer app is "being in VR." There's just no other way in putting it. There's a clear difference between flat screen gaming and immersive headset gaming.
Be it for entertainment, education, gaming, science, etc. It's almost like being there. And I've been playing since pong, Atari, Texas instruments, commodore, etc. It's not perfect yet just like flat screen gaming wasn't when it started. But boy is it awesome.
And that's excluding those who can't play because of nausea. Because then, we'd have to exclude those who can't play flat screen gaming because of epilepsy or paralysis. Or nausea from FPS games. It's just another way to play that doesn't include everybody. Sucks. But that's the way it is. If VR shouldn't exist, that would mean flat screen gaming shouldn't exist by the same guidelines.
As for VR, can't wait to see where it goes from here. The killer app is VR itself. No matter how you end up using it.
Ya doesn't need a killer app. That's why it's selling so well right
Those of you who haven't experienced Resident Evil 7 in VR will never know just how immersive VR truly is.