Harry Kalogirou at GameCloud writes: "It’s clear a lot of people have been on the fence about Destiny 2 and with good reason. After Bungie failed to deliver on what Destiny was supposed to be, the sour taste left in the mouths of many gamers acted as an instant turn off for the sequel. That is not the case this time around, though. In fact, Destiny 2 serves as a shining example of developers listening to player feedback. While the story is simple, it’s well-told with a cinematic immersion that’s unrivalled by other first-person shooters in recent memory. You almost always feel like your time isn’t wasted as you’re consistently rewarded with more powerful gear; all of which is quite well balanced alongside each of the nine subclasses found in the base game. Not to mention, it’s all excellently rounded off with high-quality visuals, performance, and sound. Bungie have redeemed themselves, and, in turn, shown that Destiny is a franchise that’s going to firmly establish itself alongside the behemoths of the genre. I for one can’t wait to see how it continues to develop over the coming years."
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
No it doesnt. It seem another DLC, with zero new classes, zero new races, low number of strikes, lack of difficulty settings, terrible Raid, lack of new guns, to many using the Mida, from the last game, low graphic evolution,
Really enjoying it so far. Campaign was great. Raid is awesome. Prestigious Nightfall's have been epic. And MP seems a lot more stable than in Destiny 1.
Still some bugs that need to be fixed though and although I like the 4v4 format, I wish there were options for 6v6 as well.
And the Faction Rally while a nice divergent wasn't as fun as I had hoped. Need to make it more interactive with a scoreboard and better rewards. Exotic class items would be fun, kind of like in Destiny 1 for factions.