VGChartz;s Brandon J. Wysocki: "As it is, there simply isn't enough of a pay-off for the time investment that the game asks of you. I have enjoyed it for many hours, and I’m sure I will return to it from time to time. But the more time I have put into the game, the less satisfied I’ve felt, not because it's bad in any one way, but because Bunge has again failed to deliver a fulfilling and lasting experience."
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
Destiny 2 problem is a destiny 1 problem.
I almost changed my mind and bought this game.