Monster Hunter World is targeting a stable 30FPS across all platforms (consoles). It's powered by Capcom's own MT Framework engine.
MHHQ: Capcom insists on making Rathalos, the King of the Skies, a Monster Hunter mascot, but at this point, I believe he should step down.
He's been in most, if not all the games and is iconic to the series. I guess he can be considered the unofficial mascot but every game has its own unique monster as the poster boy.
MHHQ: A one of a kind action game that blends deliberate combat and comfy soundtrack, Monster Hunter is a series I never knew I wanted.
Because you had fun. I started Monster Hunter with my son on PSP 17 years ago. We put a ton of hours into the games since then. Never did I look back at any game I’ve sunk a lot of hours into and think, I might regret having all that fun.
TNS: Monster Hunter's previous games put the bar high, but Monster Hunter Wilds will bring big differences for every mechanic.
Holy crap that godly engine still lives
Will have to see if any of my friends over on the ps4 will get this game. Otherwise I cant pass up this game in 60fps on pc.
Solid 30 FPS and I'm fine with it ... can't wait to see the new monsters, areas and functionalities on my of this beast on my shiny Pro and TV.
MT framework looks dated! They should have put this on Panta Rhei! Btw where the hell is Deep Down!