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Uncharted: The Lost Legacy will support a dynamic resolution of 4K and HDR on PS4 Pro

Naughty Dog has confirmed that Uncharted: The Lost Legacy will be optimized for the PlayStation 4 Pro: on the new console of Sony, the game will use the HDR and will support 4K resolution (dynamic).

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GtR35olution2952d ago

Awesome. I can't wait to buy and play this the first day it's available. I saw a few people making fun about Sony advertising dynamic 4k which is silly because Sony is being truthful in their ads. Horizon zero dawn looks amazing with dynamic 4k resolution

Aenea2952d ago

That's the thing, if they had advertised it as 4k they would have made fun of it and some would even have said it would be false advertising. Now they can't say that but still are making fun of it.

Thing is tho, dynamic 4k is a bit of a misnomer, but it is just a catch all phrase for all the possible things a game with Pro support can do...

Obscure_Observer2952d ago (Edited 2952d ago )

@Aenea

Sony did advertised "4K gaming" for the PS4Pro. Since MS claims that Scorpio will run most games at true/native 4K seems to be accurate (yet to be confirmed), Sony decides to change their tune. From 4K gaming to Dynamic 4K

darthv722951d ago (Edited 2951d ago )

So dynamic 4k is replacing checkerboard rendering as the key buzz term.

Still sounds like upscaling to me. And that goes for MS and their deferred rendering as well.

bluefox7552951d ago

It wasn't very long ago that these same people were defending Xbox One using dynamic resolution. Now it's an issue apparently. It does seem to be smart marketing though, I can't imagine the average consumer cares too much about native vs dynamic, and dynamic resolution is a lot more catchy the "checkerboard" rendering.

Ausbo2951d ago

@bluefox

I think people were fine with Microsoft using dynamic resolution because they weren't calling it "dynamic 1080p". If they did that, they would by lying. This is not truthful because it's not 4k.

Dark_Knightmare22951d ago

It's actually brilliant marketing because they can't get accused of false advertising and to casuals dynamic 4K sounds like something unique and cool so it's a win win for them

mikeslemonade2951d ago

Haven't finished Uncharted 4 yet but after seeing 4k gameplay I'm gonna restart the game. Cause the game was held back by hardware. 4k really clears things up and fixes most of the jaggies.

mozzie2951d ago

@bluefox755 it also wasn't very long ago when dynamic resolution on xbox one was made fun of and attacked by some people. now that PS4 Pro is using dynamic resolution and scorpio seems to do native 4k, suddenly dynamic is fine. this can be said about both sides you know.

mkis0072951d ago

mozzie

Yet again someone comparing sub 1080p resolutions to resolutions above 1440p... The argument you guys are trying to make isn't equivalent.

MattE2951d ago

@bluefox755, dynamic resolution is one that scales.. Sony are using a checkerboard technique that doesn't scale.. so what's your point.. Or do you not really understand the techniques being used?

Aenea2951d ago

@all of the above

They are just using "dynamic 4k" for all the different techniques that can be used. Some do a certain resolution natively and upscale, some do 2160p with checkerboard and no upscale, some do a lower than 2160p resolution with checkerboard and then upscale, some do an actual dynamic resolution, etc., etc.

All the different ways a game can look better on a 4k TV just needed a catch all phrase, they apparently didn't like "4k gaming" even tho you need a 4k TV to enjoy it and decided on "dynamic 4k" instead. Yes, it's not entirely correct if you're in the know but it's good enough and isn't misleading.

Even MS are using their own buzzword "true 4k" while there's a perfectly nice term for it already "native 4k"...

Bathyj2951d ago (Edited 2951d ago )

Dynamic 4k, checkerboard 4K and upscaling are all different things. People should read more before trying to sound clever.

And Horizon is not dynamic, it's checkerboard which means the resolution doesn't drop, it's just rendering half the pixels with the true image and rendering the other half with extrapolated data.

It's still the 4k resolution. No pixels were stretched in the making of this game.

TheUndertaker852950d ago (Edited 2950d ago )

Any 1080p content on a 4K TV featuring upscaling already does "dynamic 4K".

Sony even admits this in their 4K FAQ.
https://www.playstation.com...
"Some games are native 4K while others are adaptive. The difference is whether the developer has created the game in 4K (native) or whether they have added the facility for the PS4 Pro to ‘upscale’ the standard image (adaptive)."

"Full HD (1080p) content - Full HD (1080p) display device - Displayed in 1080p
4K (2160p) display device - Adaptive to 4K (2160p)"

Any piece of tech capable of delivering 1080p will be upscaled on 4K TVs, most featuring upscaling technology. Native 4K will only be delivered when both the equipment and TV are set to offer 4K. In other words even devices such as Xbox 360 & PS3 are capable of dynamic 4K.

Aenea2950d ago (Edited 2950d ago )

@theundertaker

Sigh, reading comments isn't something you do huh? Or a bit of common sense isn't either I suppose?

What Sony means with 'dynamic 4k' is any resolution that is rendered by a game that is higher than 1080p and can only be shown on a 4k TV. This includes:
- native 2160p
- 2160p checkerboard rendered (like Horizon Zero Dawn)
- a native resolution between 1440p to 2070p and then upscaled to 2160p
- a checkerboard rendered resolution between 1440p to 2070p, and then upscaled to 2160p
- a dynamic (ie. changing on the fly) resolution that is higher than 1080p
- any other technique used that is not straight up upscaling from <=1080p and produces an image that is only viewable on a 4k TV

Do the PS3 and x360 do that too? No....

If you had to find a word to describe all these techniques that is simple enough to understand for even the most casual of gamers what would you use? They got flak for calling it '4k gaming' even tho you needed a 4k TV to see it, now they call it 'dynamic 4k' and it's still not good enough...

TheUndertaker852950d ago (Edited 2950d ago )

You completely avoided the fact my source is an official PlayStation page with Sony delivering the message themselves that 1080p content on a 4K supporting display is "adaptive 4K". It is not 4K native content and your TV is determining it going to 4K. That is not a 100% accurate rendering of 4K however. Content that is 4K native does not have to upscale giving you a full 4K representation. Upscaling made simple.

Further this is the TV I currently have and can state again, it upscales even PS3, Xbox 360, DIRECTV, and even apps.
http://www.lg.com/us/tvs/lg...

What also makes this awkward: Google "Dynamic 4K". It's odd who presents the first explanation. 🙄
https://www.google.com/sear...

In other words:
While you're telling me "what Sony is saying" what I am proving is what Sony is saying themselves. I don't need to be a representative. 🙂

Aenea2950d ago (Edited 2950d ago )

Every 4k TV out there is upscaling content to 2160p when it receives a non 2160p signal, your TV isn't special in any way.

Not sure what you're trying to prove here. Yeah, some Sony document/webpage talks about 'adaptive 4k' and now they're calling it 'dynamic 4k', what you describe with your TV and older consoles, however, is not the same thing Sony means when they use the term...

That is the bit you're completely ignoring. All you're trying to do is make it sound less positive so you can downplay it, whatever makes you happy I suppose...

And BTW, if you want to show there's a specific search result, better add it, since different settings/language preferences/locales/etc can make sure not everyone sees the same result as the first. The first search result is the one you speak off, also, the whole 'adaptive 4k' text there is about 1080p content, not content that is already in a higher resolution than 1080p.

Apparently they call 1080p content upscaled to 2160p 'adaptive 4k' and all other content native 4k/dynamic 4k which is content that can't be displayed on a 1080p TV... Why is it so hard to understand that and that it's not the same thing you are talking about?

Why do you Xbox fanboys feel the need to downplay the PS4 Pro so much? Why hate on it? What's the point? All because your preferred brand of plastic is about to release a slightly faster one after lagging behind for 4 years? It's silly beyond belief!

TheUndertaker852950d ago (Edited 2950d ago )

"Every 4k TV out there is upscaling content to 2160p when it receives a non 2160p signal, your TV isn't special in any way."
Exactly. What you just described is also how you described Sony previously relaying the "dynamic 4K" message. However your TV already does that. Isn't it redundant to point out your system has features your TV already has while stating you have to have a display supporting it plus a PS4 Pro when in actuality you can do the SAME THING with an original PS4 then last gen consoles that output to 1080p as your TV supports exactly that? Plus you're very correct in pointing out my TV isn't special. Many others support it as well.

They're still lying to consumers in an attempt to make their product look superior. That very page indicates you need a PS4 Pro to use features your TV itself supports. The only thing you won't get is native 4K but Xbox One S does support native 4K with its UHD drive.

"4K is almost four times higher definition than standard (1080p HD). Though all PS4 systems have HDR capabilities, you can only get 4K with the PS4 Pro system because of its increased processing power. Availability of enhanced image quality depends on your home entertainment set-up."

"Whether a game is released in 4K is down to the developer, as they can develop a title in 4K or add a patch. Whether a developer decides on 4K depends on what they choose to use the PS4 Pro system’s extra power for; to add frames for smoother gameplay or add pixels for smoother graphics.

There will be no PS4 Pro only games – all games can be played on all PS4 systems, but upgraded image quality will be limited to systems with 4K capabilities."

"Some games are native 4K while others are adaptive. The difference is whether the developer has created the game in 4K (native) or whether they have added the facility for the PS4 Pro to ‘upscale’ the standard image (adaptive)."

"The picture quality you’ll see depends on the type of display device (TV, projector, etc.) you have. The following information is dependent on 4K/HDR being correctly set up on both your PS4 system and your display device:"

At this point we reach information showing what CONTENT can be optimized to what resolution then what kind of 4K it is, rather native or adaptive. It actually directly shows that any piece of 1080p content on a 4K display device will be adaptive to 4K. It even distinguishes content created in 4K as Native 4K.

By every representation 4K TVs already allow ALL 1080p CONTENT to be upscaled to "4K". So again, they altered their message to a selling point of your TV. They're talking about features it already does.

Aenea2950d ago

Sigh, you really aren't getting it aren't you?

What Sony calls "adaptive 4k" is not the same as what Sony calls "dynamic 4k". Even if you think it means the same nowhere on any page by Sony do they say it's the same thing.

The "adaptive 4k" is what a 4k TV can do as well, the "dynamic 4k" is not...

And seriously, Xbox One S can do native 4k but the Pro can't? Are you kidding me?

Ah well, I'm done with you, either you're just dumb, trying to troll or a massive Xbox fanboy....

+ Show (14) more repliesLast reply 2950d ago
Razzer2951d ago

It is still 4k and will look amazing. We are talking about Naughty Dog.

jasonpugh2951d ago

No it's still not 4K but no one could tell the difference so it's okay.

Razzer2951d ago

Ok....I guess. If Horizon Zero Dawn is also "not 4k" then whatever Sony is doing is damn fine with me. lol....just glad I have a console that gets games like these.

starchild2951d ago

Well Horizon does look amazing due to the core graphics techniques and great art direction, but the checkerboard 4k mode does look a little soft to me. The thing is, we don't have a native 4k version of Horizon to compare it to. The multiplats I have compared, though, did show a difference between native 4k on my PC and checkerboard 4k on my Pro.

Razzer2951d ago

@starchild

But that is often true for 1080p multiplats as well. I had Witcher 3 on PC and PS4 both running 1080p and PC looked better. It isn't just about resolution at that point.

starchild2950d ago (Edited 2950d ago )

I was talking specifically about the resolution differences (image clarity and detail). I know that other aspects of the graphical makeup can vary too, but I was talking about the kind of differences attributable to the difference in resolution.

+ Show (2) more repliesLast reply 2950d ago
PunisherRevenge2951d ago

Sony is being truthful now because they have no other choice because the Scorpio is coming and Microsoft will be saying native or true 4k gaming . But in the beginning they were advertising 4k gaming on the pro.

one2thr2951d ago

Well to be fair, a game is a game and some games do run at a native 4k resolution.

rainslacker2951d ago

Sony has the choice. All technical definitions of resolution output makes checkerboarding a native resolution output. Just because forum goers want to try and debate what is and what isn't actually 4K, doesn't mean that the definition of what constitutes 4K actually changes. It's a different form of rendering than just straight up pixel by pixel rendering, but all that is needed to constitute "native 4K" is that the output from the frame buffer to be sent to the display is 4K. Sony could continue to say 4K gaming, or even "true 4K" like MS, and they would be under no repurcussions from any official body. They'd get a lot of flack in the forums, but it wouldn't really matter.

If the output is made 4K after this output, it's upscaling, if it's before the output, it's native. Technically, even if it's upscaled before the output, it's considered native, but I don't know of any developer or console that does this since it's better to do that in post.

Pretty simple really.

Sony made a choice to use the term dynamic 4K to describe checkerboarding, likely because it's catchy. Personally, given that dynamic means to change, I actually think it's more of a misnomer.

2951d ago
2951d ago
krypt19832951d ago (Edited 2951d ago )

i remember sony being sued for lying about resolution for killzone shadow fall, they have to have that asterik and say dynamic or that ass will get sued again.
@kryptic ps4pro has like 3 native 4k games and they are all indie games

+ Show (2) more repliesLast reply 2951d ago
rainslacker2951d ago

Also known as sparse rendering. MS name for the same thing, which they heavily promote developers to use to improve image quality because it tends to make better looking games which makes Scorpio versions more appealing since more can be done with image quality on the Scorpio, whereas "true 4K" images will actually not be able to reach the same levels of image quality, so the "upscaled" version will actually look better.

Crazy huh?

I'm sure my argument will be used once Scorpio starts to not deliver most of it's games in "true 4K". Until then, I'll just have to suffer through the disagrees, and listen to people who don't understand the definition of the technical terms try to explain to me their meanings, despite it being my job to work with this kind of stuff every day.

4Sh0w2951d ago (Edited 2951d ago )

rainslacker

I understand what you mean from a technical point of view but come on, you know Sony is using dynamic because Microsoft is emphasizing native 4K, and truth is IF they said *Native 4K, they would get called on it by the pixel counters at Digital Foundry= It would be a PR nightmare trying to give some technical answer why it's NOT native 4K but technically it' is 4K, thus "dynamic" is a fancy word that for the uninitiated that siunds cool but means less than native 4K. Lastly you can't be shocked Xbox fans are pointing out the difference given all the attention res has gotten this gen. That said hopefully Xbox fans can just take the high road and we can all talk more about the actual games.

Obscure_Observer2951d ago

@rainslacker

"Also known as sparse rendering. MS name for the same thing, which they heavily promote developers to use to improve image quality because it tends to make better looking games which makes Scorpio versions more appealing since more can be done with image quality on the Scorpio, whereas "true 4K" images will actually not be able to reach the same levels of image quality, so the "upscaled" version will actually look better."

Heavily promote? Care to share your source? Since we got no info on ANY game on Scorpio using sparse rendering, one could call your claims BS! So far all Scorpio games announced will feature Native 4K resolution. MOST games! Which also means "True 4K Gamming Console"! I know you´re having a hard time dealing with it, since you though you knew a lot about the Scorpio´s hardware when in fact you don´t know sh!t! Name one, just one game using sparse rendering on Scorpio to back up your claims or quit with this FUD nonsense! Phil already said its up to devs choose how they will use the Scorpio´s power and resources. They aren´t enforcing them to do anything! So far, so good.

"Sony could continue to say 4K gaming, or even "true 4K" like MS, and they would be under no repurcussions from any official body. They'd get a lot of flack in the forums, but it wouldn't really matter."

That would be classified as false advertising! I don´t think Sony would want another resolution scandal after Killzone Shadow Fall infamous resolution class action lawsuit.

WickedLester2951d ago

Also known as "who gives a shit" by those of us who've actually felt the touch of another human being.

rainslacker2950d ago

@4Show

I'll concede that is why Sony is using the term. Best to stay in the good graces of everyone by not trying to misrepresent what they are delivering, and I suppose it's just convienant to have such a term as opposed to trying to qualify it every time.

Its just these people that go around saying "fake 4K" really annoy me because they have no actual technical expertise on how those things are determined, and instead, rely on copious and varying marketing terms that exist in the display market to sell their products, and it's getting extended to the realm of technical definitions.

I don't really mind if people try to discuss which way is better for the most part. I have my own views on it, and even then, I know in the end, a quality dev taking the time to make a game look good will win out over a dev who just puts something at 4K and hopes for the best. There is a lot more to image quality than just the resolution IMO, and it's a fact that many people either don't know, or choose to ignore. I know that checkerboarding, or even straight up upscaling with higher image quality looks better than "true 4K" with lowered image quality to achieve that resolution. Maybe there are some differences that can be spotted by the keen eye, but the average person will generally choose the one with higher image quality over resolution differnces which are hardly discernible. Again, this is still dependent on the developer though.

rainslacker2950d ago

@Obscure

My source is the developer white papers that are available on MSDN for anyone who develops using the API's. I've read them thoroughly, and I build my tools accordingly. MS doesn't say "don't use true 4K" or any such thing, but their descriptions on how to improve image quality, rendering times, and overall performance, all state that checkerboarding is a viable option to improve all three, and should be looked at when true 4K isn't feasible for a game. Since most games won't be feasible at true 4K with high image quality, that means that MS is pretty much promoting it. Doesn't hurt that they have copious information on how to implement it, as well as how to tweak it to make it run better, whereas with 4K, less verbage is spent on it.

Do you think that MS just made up sparse rendering for giggles? It's there to overcome the issue that games in 4K will have to lower the image quality, and that higher image quality using sparse rendering look better, and have the potential to perform better. When it comes to Scorpio, given the power difference, it can also look and perform significantly better than the PS4 using this system, and when it comes to actually selling the game, both devs, publishers, and MS know that will go a lot further than "true 4K". In particular MS only cares about the games looking better to compete against PS4, and level the playing field with PC. They don't really care about true 4K if it means Sony can come out with a game that looks just as good to the average consumer, or in some cases better.

It's fine if you don't believe me. I don't really care. Time will show what will come. But if I were you, I wouldn't hinge your approval or disappointment of the system on if it will offer true 4K across the board. Devs and publishers know the deal, and even if every game could render at true 4K, they will always opt for a better looking version over 4K, because 4K right now makes up only a small segment of the display market.

The option is there, developers will use it. Developers are already using it.

"Sony could be classified as false advertising"

I have another comment in this article that addresses that point. Basically, chererboarding and sparse rendering both happen before it's output from the frame buffer, thus they are both technically native 4K images. It wouldn't be false rendering because all technical definitions of native are what is output from the frame buffer.

I suppose it could be that if they said "true 4K", because MS trademarked the term I assume, and for what they use to refer it to, that'd be true. But the argument was about Sony just saying "4K console" or some other such descriptive thing.

+ Show (4) more repliesLast reply 2950d ago
jasonpugh2951d ago

Dynamic is still not true 4K and that is fact. This is coming from someone who could care less, just speaking truth.

MatrixxGT2951d ago

I swear this whole generation has been a resolution bitch fit.

rainslacker2951d ago

I know right. They're both completely different marketing terms.

On a technical level, yeah, they're different.

In the real world, most people won't care either way.

2951d ago
TheKingKratos2951d ago (Edited 2951d ago )

So other then the dynamic/upscaling to 4k for 4ktv owners
The graphics settings is the same on both ps4 systems plus both support HDR
well done,ND
Everyone will be happy then :)
This is why the Pro does not bother me or the vast ps4 userbase
We are getting the same graphics but at 1080p like most of the time

Ju2951d ago (Edited 2951d ago )

Right. And there is nothing wrong with it. 4k however adds the little it extra to it. No pixel bleeding, sharper edges, less jaggies.

2951d ago Replies(1)
rainslacker2951d ago

I find it silly because technically, it is native 4K since it's output from the frame buffer in 4K.

But I guess this just gets them off the hook of forum goers saying they're being deceptive, even if it's wrapped up in some marketing term.

Bruh2951d ago

It's not native 4K, native 4K implies a rendered resolution of 2160p, which checkerboard does not do, it renders half the pixel count and then internally upscales the frame buffer to a target resolution, so the image quality will never be on par with a native one. Often times its worth checker boarding for improved performance or higher graphics quality, but in no way are they the same technically

MattE2951d ago

It's false advertising, should MS have been advertising xb1 as dynamic 1080p then. They should be telling the truth.. leave the 4k off the box and give correct resolutions out if it can't cope with 4k.. 1800p

C-H-E-F2951d ago (Edited 2951d ago )

Also, people fail to realize the PS4 Pro have PLENTY of native 4k games, and "DYNAMIC" can be the multiple options the PS4 has to reach 4k, so the advertisement as "DYNAMIC" will be the best way to market it. Although the Xbox One Scorpio will offer more native experiences for AAA games, I'm sure devs like Turn 10 will say "oh we have maxed out Scorpio and have to use this "DYNAMIC" technique to hit 4k for their games..." The way I see it, is if the resolution difference can only be spotted when you FREEZE the image and then use a magnifying glass to count the pixels/inch then that means you've done a REALLY great job. And that's what happens with Sony 1st party games that are using checkerboarding techniques. This is fine and I don't mind, because my EYE can't see in the detail of a magnifying glass (human eye can't tell the difference so why would I care much? I can't see air but I appreciate it nonetheless). regardless of platform, at the end of the day it's about the quality of the 4k that's being delivered to us.

Ju2951d ago

BTW. In a stillframe, like when you pause, 2160CB is identical to native 4k.

4Sh0w2951d ago (Edited 2951d ago )

"The way I see it, is if the resolution difference can only be spotted when you FREEZE the image and then use a magnifying glass to count the pixels/inch then that means you've done a REALLY great job. "

-You're right, I said that last gen even when 360 had *slightly better multiplats alot if times and I said it for the first few months at the start of this gen, yet I got so much hate from ps fanboys even pm's saying I was a blind Xbot. Personally to me this res BS is a bunch of hype about a minor difference, so I also do completely understand why Xbox fans wave their little fingers and say No, dynamic is NOT native 4K. All Scorpio games won't be native 4K either, just more than ps4pro.

XanderZane2951d ago

Not surprised that they would use upscale dynamic 4K checkboarding for this game. I'm sure the game will still look great on 4K HDTV. HDR will help a lot.

Bruh2951d ago

LOL way to spin the narrative, they're being truthful not because they're the good guys its because the games they advertise aren't native 4K and thus its illegal to promote them as such. They're just avoiding lawsuits, not trying to be your knight in shining armor

+ Show (9) more repliesLast reply 2950d ago
seanpitt232952d ago (Edited 2952d ago )

Come on!!! This is to be expected, imagine if it had no ps4 pro support a game developer (naughty dog) there most talented studio owned by Sony not supporting there latest hardware system would make the ps4 pro pointless.

Obscure_Observer2952d ago

They should add a 1080p 60fps setting as well. Some third party titles has it. Sony should at very least encourage their first party studios to do the same.

DaGR8JIBRALTAR2951d ago

The Surge has it, that's the mode I play it in.

KickSpinFilter2951d ago

It has to all new games must have features for PS4Pro, only pre PS4Pro games (PS4) don't need to unless the dev want's to.

Obscure_Observer2951d ago

Sony should enforce their first party studios to give the "Pro Treatment" to all their PS4 first party tittles, just like the amazing job Sucker Punch did with Infamous Second Son and First Light.

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Ju2951d ago

Prey? And which one?

Bruh2951d ago

Not really, Prey doesn't have any PS4 Pro support, even if they have a sticker in the case for it lol

+ Show (1) more replyLast reply 2951d ago
krypt19832951d ago

when will you realize the pro was only made to compliment vr, sony took the gamble theu thought vr was going to be the next big thing and they both have been flops thus far..

KickSpinFilter2951d ago (Edited 2951d ago )

Well if those are flops what do you think Scorpio will be. Same, catering to the hardcore and recent adapters of 4KTV's while XB1s sales increase just like Slim. Don't fool yourself

AspiringProGenji2952d ago (Edited 2952d ago )

I'm a simple man

I see a Naughty Dog game
I pre-order

jasonpugh2951d ago

You're a smart man. They make some of the best games.....period.

RommyReigns2952d ago (Edited 2952d ago )

Another great exclusive on PS4! PS4 is GLORIOUS!!!!

And the best thing is people who got the Triple Pack got this for dirt cheap already (I got the Triple Pack and therefore this for £5 with the main game!)

Obscure_Observer2952d ago

No info regarding supersample for full hd tv owners.

seanpitt232952d ago

If it's running at a higher resolution than 1080p then it will supersample down to your TV automatically they don't really need to give any info out on that.

Obscure_Observer2952d ago

@seanpitt23

What? DF just confirmed that despise Gran Turismo Sport features a 1880p Checkerboard, the games lacks the downsample option for 1080p resolution!

https://m.youtube.com/watch...

seanpitt232951d ago

This is a beta it's to be expected the final game will support it on the beta it seems to be limited.

Obscure_Observer2951d ago (Edited 2951d ago )

Hope you're right. Polyphony confirmed GTSport will suport supersampling

http://n4g.com/news/1979045...

2951d ago Replies(1)
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Abnor_Mal569d ago (Edited 569d ago )

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jznrpg865d ago

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Kassanova07865d ago

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