Strafe succeeds at being a suitable homage of referential nostalgia-laden trinkets, but there’s no other real reason you should play it.
Gamepressure: "Let them call you a boomer or whatever, but playing these old-school shooters made today is as fun as it would be 30 years ago."
Entering this world as a Kickstarter campaign over five years ago and fully releasing in 2017, Pixel Titans' hectic, roguelike first-person shooter, STRAFE, is finally reaching the end of its life with one last major content update, dubbed Gold Edition.
Didn't knew they kept supporting the game. I wonder if the game is much more positively recieved now since at launch it got mixed reactions.
BacklogCritic: "Strafe strives for old school difficulty and scores a little too well. Level design is not varied enough to endure the countless run-throughs required to proceed. Tight corridors, coupled with unfair monster spawns make your deaths feel cheap. The core gunplay is just not meaty enough to carry the game."
I really wanted to like Strafe, because I love old school FPS games. Sadly the controls felt absolutely awful; either way too sluggish, or way too sensitive, despite the ability to adjust sensitivity. Tried very hard to adjust the options to make it better, but I was never able to make it playable. For a much better experience, try Immortal Redneck (out for both the PS4 and XBox One), it controls great and is an excellent Serious Sam style of FPS.