60°

3DMark's API Overhead feature test now fully supports the Vulkan API

Futuremark has announced that it has added Vulkan support to its 3DMark API Overhead feature test. This basically means that players can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test.

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Community2998d ago
260°

DirectX 12 Agility SDK Announced and Released Today by Microsoft

At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.

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Community1510d ago
Orchard1510d ago

Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.

Sayai jin1510d ago

I saw a report that the new Windows update causes a performance decrease in gaming performance.

1510d ago
300°

AMD RX 6800 XT runs at almost half the frame rate of Nvidia's RTX 3080 in Vulkan Ray Tracing tests

Things can only get better, right?

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Community1635d ago
1635d ago
Damrock1635d ago (Edited 1635d ago )

Better than CDPR offering 60 seconds per frame I guess :P

1635d ago
Ristul1635d ago

Looks like a win for nvidia when it comes to raytracing.

Babadook71635d ago (Edited 1635d ago )

Yes. But this is day one support from AMD. Let’s see how things are in 2-12 months.

Ristul1634d ago

In that time, Nvidia will not stand still, they will keep improving their ray tracing technology as well. I have a feeling nvidia will keep the advantage for the foreseeable future.

Babadook71634d ago (Edited 1634d ago )

@Ristul

There is a peak performance limit (with diminishing returns the closer one gets to the limit) and AMD is likely a lot further from that limit with day one optimization than nvidia is with 2 years of optimization. So it’s likely the gap can only go down. And I’m not an AMD guy. Just pointing out the obvious.

MrDead1635d ago (Edited 1635d ago )

Looks like I made the right call getting the 3080... phew. I know ray tracing isn't the be all and end all but when the cost is so close its good to know that I got the more capable card. Also RTX and dlss are frickin awesome!

1635d ago
Neonridr1635d ago

me too. I had preordered an ASUS Strix 3080 but it took a while for the order to finally ship to me. Contemplated cancelling and then holding out for the 6800 XT. But glad I stuck it out. It will be a while before AMD can match Nvidia in the ray tracing department. And like you said, DLSS is pretty amazing.

ABizzel11635d ago

I look at you in anger as I got stuck with a 3060 Ti, but it'll hold me over until the 5nm RTX 4000 series which is what I'm really looking for lol. Congrats on the 3080.

IanTH1635d ago (Edited 1635d ago )

"Stuck with" you say! I chuff in your direction, sir! I look at you in anger as I actually wanted a 3060Ti, but couldn't manage to get my hands on one. Signed up to EVGAs notification system and all, still no dice :-(.

I kid, of course. I'm still stuck on my GTX 1080, so feel good about what ya got :-p.

Still mostly happy with it, surprisingly, but I'm ready for the upgrade now at a little over 3.5 years. I like sticking to the $400 price range on GPUs, so that's how I'm looking at this. That even though the xx60 series is 2 rungs lower in the product stack than my xx80 series, it provides a huge rasterization uplift in the same pricing tier and includes some extra bells and whistles.

RT and DLSS will be great on the few games that support it, but I'm still mostly looking at pure rasterization at this point. That said, Nvidia is still the better bet right now for similar money (unless you need the bigger frame buffer - 16GB on all AMD cards is nice in our 4k/high texture future). They currently have the more mature RT implementation, and DLSS can make a huge difference - but even more so, if there's any chance the rumors of DLSS 3.0 allowing for basic abilities on any game that supports TAA, that's a bet worth taking on RTX. At least until AMD shows what their solution is.

Sircolby451634d ago

Same here...I think the 20 series was not fast enough for proper Ray Tracing, which is why I gave it a skip, but the 30 series is where it is going to start exploding. It is finally fast enough and we are going to see the support grow exponentially from here on out. Give it a few years and the majority of AAA games will have a Ray Tracing option.

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Whitey2k1635d ago (Edited 1635d ago )

Im gonna stick and still get the 6800xt cheaper on price and it and its very close to the 3080 in terms of performance without raytracing. As much as it looks good on raytracing mode but i just wait be4 it becomes the new normal so im just happy to play everythink on very high/ultra at a smooth framerate

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90°

NVIDIA GeForce 451.48 WHQL released, adds full support for DirectX 12 Ultimate graphics API

DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."

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