COG writes: Paragon's Monolith Update delivers a fast visceral gameplay experience. Despite this, it retains all the meta game and strategy of a competitive MOBA.
Omeda Studios CEO states it was a "pretty big shock" when Epic killed Paragon, and explains why they're making its spiritual successor.
As we trend ever deeper into a world of games that require servers maintained by the developer or publisher, we see more and more games disappearing from the world. What happens when these games are shut down? What does it take for a game to survive beyond this point?
Most modern games that have online components like destiny rely so heavily on co op between players that even if you had a full disc version popping it in and playing won't be a fun experience as you can't play the actual game after hitting a wall with difficulty levels of they even boot
But classic titles like vice city will still be the same in 2049 as they were in 2001 provided you play on a disc not stripped down digital versions that have the soundtrack cut out ten years later
Epic Games today released its final batch of Paragon assets to the Unreal Engine 4 developer community free of charge, with a total of 19 AAA-quality Hero characters valued at over $5 million in development investment.
Nice. If epic doesn't want to be bothered with it, might as well let the fans do the job.