200°

Will Evolve's Demise Put AAA-Developers Off Taking Risks On New IP's?

Why ScreenGurus Shaun believes Evolve's failure should give AAA-developers food for thought over they handle new IP's.

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screengurus.com
spaceb0y2735d ago

Things slowly getting a bit shaky in the video game world...closure of studios, voice actors' strike...

Kokyu2734d ago (Edited 2733d ago )

The industry has gotten too big and pubs and devs have gotten to greedy. A crash is coming last time it was really good for the industry as a whole.

Edit; People can disagree all they want but having been a consumer, collector and gamer, before it was cool, for the last 30yrs I know what Im talking about. THe industry was better after the first crash because all the major Corps were gone and games got back to being games instead of being just cash software.

Kingthrash3602733d ago (Edited 2733d ago )

The people who made evolve made a a game, chopped it up into 10 peices and sold the base for 60 bucks. Day 1 over 110$ worth of dlc and a ton of the dlc were just colors. They were doomed to fail...I hope others see that this isn't what gamers want.
We want a whole game for 60 bucks....it dosent have to be a new ip either.....look at sf5. It's has a household name brand..but as soon as we seen it lacking in content (still no arcade mode??!! Gtfo capcom) nobody open their wallet. So no matter who you are, you sell some bs you won't get paid.

MercyKiller2735d ago

Evolve failed because of it being overpriced for the whole experience. They didn't fail because of it being a ne IP.

Enigma_20992734d ago

Not to mention the blatant admittance of it being a vector for DLC, included micro transactions, shallow gameplay, etc, etc....

RpgSama2734d ago

Yeah a fully priced game WITH a Season Pass that on top of that was nothing more than a vehicle for microtransactions since day one for cosmetic and non cosmetic stuff like characters and monsters that you could not unlock any other way than spending money.

spicelicka2733d ago (Edited 2733d ago )

Yea it had nothing to do with it being a new IP. It had no campaign, which would be fine if it wasn't lacking content and riddled with DLC bullshit. It felt like I was just playing a small part of a much larger game.

I don't understand why Turtle rock didn't just make it like left 4 dead, hell just make left 4 dead 3, it's one of the best co-op games.

_-EDMIX-_2733d ago

I actually believe evolve fails first at being a bad game.

The reality is even with its crappy distribution model in regards to its DLC if it was an absolutely fun game let's say one of the funnest first person shooters that ever released in history I don't even think it wouldn't matter I actually think majority of Gamers would all be citing the downloadable content being at a ridiculous price simply because of how amazing the game actually is.

It's not. Even with a dedicated team that has made some amazing multiplayer titles, Evolve just falls short I've seen people playing the game and I read a couple reviews and it's clear that the concept they were aiming for they were not able to execute properly.

I think it just has everything to do with it being a bad title first and foremost having overpriced downloadable content for multiplayer game that also fragments the community on the very first day doesn't help.

And you guys know me in this community to be very much supportive of companies doing what they want with their content but not when it begins destroying infrastructure on a title that's kind of meant to be about community in the first place.

+ Show (1) more replyLast reply 2733d ago
Activemessiah2735d ago

It definitely does make being greedy as taking a risk... ask Hello Games, they know about that too.

Paytaa2734d ago

If by risk you mean flooding your game launch with monetized weapon colors and a plethora of other pointless DLC, then yeah, I hope developers don't do that lol.

StarElite2734d ago

Evolve is a good example at what not to do when making a new IP.

_-EDMIX-_2733d ago

Agreed talking about putting the cart before the horse.

I have nothing against downloadable content in the respect that a company is free to do with what they want with the content they legally created, but from a marketing and consumer relations standpoint it doesn't actually make sense to begin selling downloadable content for a brand new intellectual property that people don't even know anything about yet they're expecting people to pay more money pasta main game to play something that they are unaware of in fact I would have been fine if they begin unloading content maybe 6 months to a year out until people actually had time to care about with the property actually was as opposed to selling it to you the very first day.

Like I've said many times they are legally free to do whatever they feel like it with their content it doesn't mean that consumers are going to feel comfortable purchasing a brand new intellectual property only to be sold all this other content that's meant for a multiplayer game in the community is running around with all these different features.

Even if the majority of this was just cosmetic and then it really affect the game how many users would even know this? I feel like with a multiplayer game you could lose a couple matches and have this belief that somebody was beating you because of something that they purchased and pay to win sucks I absolutely agree with that 100% but it's a terrible concept but at the end of the day even if your game is it pay to win if you have a bunch of downloadable content for a multiplayer title it is still going to lead the consumer to believe that that is what your game is actually about even if it isn't.

So at the end of the day even if the game isn't pay-to-win, it is not about what it is or isn't it is more so about the perception of what it is and consumers are going to perceive it to be paid to win, which is never going to help the company itself regardless of what it is truthfully, that doesn't stop people from believing so.

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80°

Evolve or Die: The final days of the follow-up to Left 4 Dead

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

100°

‘Evolve: Stage 2’ is back from the dead as peer-to-peer servers come back online

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.

Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."

MIDGETonSTILTS17636d ago

^^this, I have so many awesome skins on Xbox that I’d rather not lose

Germaximus636d ago

Yes so far because it's just the servers alone coming on and the console version never had the free-to-play update.

I imagine if they find people playing the PC version and enough players are enjoying it then they'd probably reconsider opening console as well but I wouldn't count on it.

The game was epic as a monster. Hunters were really boring to play as to me.

LordoftheCritics636d ago

I used to play this a bit.

Was kinda fun.

70°

Evolve or Die

Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.

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play.jumpcutonline.co.uk
Highrevz1105d ago

Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.

Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.

Livingthedream1105d ago

Shadow Run was fantastic! Would probably do alot better now.

DaveZero1105d ago

Is this a new evolve game??