Why ScreenGurus Shaun believes Evolve's failure should give AAA-developers food for thought over they handle new IP's.
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.
Things slowly getting a bit shaky in the video game world...closure of studios, voice actors' strike...
Evolve failed because of it being overpriced for the whole experience. They didn't fail because of it being a ne IP.
It definitely does make being greedy as taking a risk... ask Hello Games, they know about that too.
If by risk you mean flooding your game launch with monetized weapon colors and a plethora of other pointless DLC, then yeah, I hope developers don't do that lol.
Evolve is a good example at what not to do when making a new IP.