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Soul Calibur IV Composer Scores The Conduit

High Voltage Software have today officially announced that their Wii-exclusive First-Person Shooter, The Conduit, has been scored by famed composer Diego Stocco.

Diego Stocco's music sound design credits include movies such as Transformers, Resident Evil: Extinction, Crank, Jumper, Lady in the Water, and videogame soundtracks for Justice League Heroes and Soul Calibur IV. His commercial credits include Nokia, Samsung, Panasonic, BMW and General Motors.

"Working with Diego was such an enjoyment," said Michael Metz, Audio/Visual Director at High Voltage Software. "When I heard...

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electronictheatre.co.uk
condorstrike6135d ago

sounds like the Conduit might give bigN a run for their money and end up being a triple threat title...lol

mathsman6135d ago

Sounds like someone's putting a lot of money behind it... has a publisher been announced yet? There's a faint wiff of second-party about this whole thing...

chanmasta6135d ago

... definately! I love some of his music, like in Transformers, Resident Evil and Crank!

I was wondering a couple of weeks ago what kind of music would be in The Conduit, I was thinking that the game should sound a bit 'Halo'ey. Only a bit though, along the lines of the spacey, creepy kinda music.

Can't wait for this game!!!!

Prismo_Fillusion6135d ago

Wow, this is a GREAT call by High Voltage. They're really putting their hearts into this one.

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Top 8 Best Soul Calibur Guest Characters, Ranked

Assassin's Creed's Ezio and The Witcher's Geralt have been excellent guest characters in the Soul Calibur series.

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hardcoregamer.com
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Soul Calibur IV - 15 Years of Soul

Soul Calibur IV launched worldwide 15 years ago, bringing with it the best performance of the series to date.

Terry_B698d ago

Hell no. It was the start of the downfall (SCV) of the series. Huge downstep from the giant SCIII

purple101698d ago

Switched to unreal engine. Ruined it.

Yi-Long697d ago (Edited 697d ago )

Used to love this series, probably my favorite 3D fighter, perhaps together with the now also dead Dead or Alive (2-3-4), but as with so many games in the fighting genre, their short-term greed (season passes) has made me lose all interest, sadly …

sagapo697d ago

Yeah, I remember playing Soul Caliber on my dreamcast at the time, that was insane!

sosro697d ago (Edited 697d ago )

the first three are much better games.

Walweeze697d ago

Loved Number 2 and 3( loved all the solo modes like chronicle of the sword ) so was super hyped when 4 came out but the lack of single player content was disappointing. Still love soul calibur to this day though

DarXyde696d ago

2 was definitely the golden era of Soul Calibur for me. I was a bit conflicted about it at times because there were 3 different versions (I liked the PS2 version for controls, I liked playing as Spawn the most, and I thought the addition of Link was really awesome). Even so, the single player content was outstanding. Easily the most fun I've had with a fighting game, followed closely by Tekken 5's single player modes

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In defence of Soul Calibur 4's horrible Star Wars guest characters

From VG247: "Link suits the world of Soul Calibur. The elf-like little twink fit into the roster as well as any sword-wielding fantasy hero could – facing off against the likes of the machiavellian Frenchman Raphael, the inhuman hellspawn Astaroth, or the horny gimp Voldo, the Legend of Zelda guest character fits right in. Weaponry, aesthetic, move set… all of it gels with Soul Calibur’s camp high fantasy world – even when you’re pulling massive bombs out of God-knows-where and hurling them across the stage. It just fits.

You know what doesn’t fit, though? Lightsabers. No amount of sci-fi reasoning, magic, or blaming it on wizards can make Yoda, Darth Vader, and (eurgh) Starkiller fit in the war-torn European and Silk Road settings of Soul Calibur. It just doesn’t track. Why Bandai Namco decided to shoehorn the trio of characters into the fourth Soul Calibur game, then, remains a mystery; it’s damaging to both brands, it makes no sense canonically, and – more than anything else – it’s just all a bit tacky (or should that be Taki?)"