PlayStation 4 Pro's enhancements for supported titles are proving varied from what we've seen so far, ranging from resolution bumps to more fine-tuned visua…
Sekiro: Shadows Die Twice (or in the writer's case, definitely more than twice) is a Soulsborne type Action-Adventure Game by the annoying but legendary studio, FromSoftware. At first glance, Sekiro is similar to Bloodborne or any Souls series but in fact, they are not nearly identical. The writer wrote his first impression of the game after playing it for 24 hours and in this article, he'll break it down even further to constitute his review of the game.
DF: "With PlayStation 4 Pro on the market and Xbox One X to follow, Microsoft and Sony's R&D focus is inevitably going to shift towards the next wave of machines. Questions surround the kind of generational leap that's possible in the next couple of years, and how much these new machines will cost."
i really wonder what kind of game could be pushed with a ryzen cpu... even if the next gen would be 499 (which considering inflation is possible) the game would just be stunning.
This is a very nice video. Next gen the biggest jump will be the CPU. They show us that the rysen 1700 at 3. GHz is 2 or 3 times more powerfull then the current jap cpu on the sony and Microsoft machines.
DF show us that the diference in power could be even bigger, because on console they go to the metal. That would be amazing. First in terms of rez, the video shows us a HUGE diference to the crappy and old mobile jag, then we get much better AI, phisics and so on.
I really hope that both companies used some kind of Rysen CPU with 8 or more cores, because in terms of GPU there are many choices.
If Sony and MS decide to go the AMD route again they may do another APU as it is cheaper, and easier to maintain temps in the small form factor consoles come in.
Raven Ridge is AMDs next line of APUs consisting of 4core 8thread Ryzen CPU and Vega GPU. In 3 years time these may be cheap enough to manufacture and sell in a console, and by cheap enough i mean production yields as Vega is having issues (tho that is mainly due to HBM2 having yield issues as well, and i don't see that coming to consoles for a little while).
Whatever the case a proper CPU should be the focus for next gen.
We need 15 teraflops from GPU just for great vr and 4K experience so...yeah there is plenty of room for gpu's to get better, but also CPU
I think we get back to the $399 price point. But we will move to Zen. But that time we will be swing 7nm parts. If rumors are true that Ryzen hits over 80% on their yields the chips will be cheap. I think we might even get a low powered Threadripper. I'd love to see a 16 core CPU and 12-15 teraflop GPU. Threadripper is currently believed to be made at a cost of $120-40 per chip at 14nm. AMD's quarterly reports a few months after launch will tell us if that's true. If profits are way up, it's true. That is if the chip is popular and does sell for $850.
I don't see there being a rush to 8k so the power will go to gameplay, physics and AI. We'll get 4k and a steady 60fps on all games. The most interesting thing to me is the possibility of what could be done with the AI built into the Zen processor. It seems to me that developers will use that AI in quality control and transfer what it learns to the end user AIs. It would be kinda like the old VIP system from 2k football that learned a players tendencies and adjusted to it. The AI would learn the things that cause crashes and prevent them from happening as well as predicting what the user will most likely do next and use the consoles assets in the most efficient way for that.
The on chip AI could also greatly increase replay value as well as adjusting difficulty. It could make adjustments to the games AI enemies to match your playing style or bump up difficulty in real time. Or completely reset the games AI approach after you complete the game to give you a new experience with replay.
Next generation will be the golden age of consoles.
Windows Central: I spoke to a developer from Ubisoft working on that game and inquired about the version parity between PS4 Pro and Xbox One X. He told me that Assassin's Creed Origins will be 4K at 30 FPS on both the Xbox One X and PS4 Pro,
This is what people have been saying. Big multiplatform games for the most part will be much the same, with likely less fps and resolution drops on XOX than Pro. It'll be Microsoft's own games, like halo, Forza and Gears that will make the console shine.
'The developer told me that both versions use dynamic resolution scaling to maintain frame rate stability, so more intense scenes might see the 4K resolution drop below momentarily to keep the game running smoothly. He said that the Xbox One X version's resolution would most likely drop below True 4K far less often, and perhaps not at all when compared to the PS4 Pro, but also that the differences would be "imperceptible to the human eye."
True 4k and dynamic 4K for all but no flying 4k
we will have to see if both versions are rendering at the same base resolution before being checkerboarded up to 4K.
"As with Horizon: Zero Dawn and other titles seen at the PlayStation Meeting, this renders out a 2x 1080p pixel count in a 2x2 checkerboard format, extrapolated out to get perceptibly close to the real deal. This can also manifest as a subtle stippling pattern on high-contrast edges in motion, difficult to pick out unless you ogle the screen closely."
I really would love to see them explain checker boarding in great detail. It sounds like a very interesting and effective way to upscale sub 4K images.
will the xbox one s version upscale to 4k?
When reading this portion of the article did anyone else say Wait... what?!?!
"As for the PS4 Pro's frame-rate in its '4K mode', one thing is clear: it's still a predominantly 60fps game, but the drops we see on the standard PS4 during explosions still persist. These are jarring lurches during the usual burst of alpha-based effects, and while this would need proper analysis when the time comes with final code, right now the performance drops on PS4 Pro are more noticeable than they are on the original PS4. "
On the bright side the game is closer to 4K when the player is standing still. This is perfect for a game like COD, players will definitely see the visual benefit of the PS4 Pro especially when camping.
This makes my brain hurt