DC reports:
''A great man once said, 'I don't want to be a distraction to the Packers' organization.' Shortly after this declaration, though, that same man, armed with nothing more than an insatiable hunger for text messaging, became that distraction. But despite the fact that Mississippi's favorite son now graces the cover of the latest iteration in the Madden franchise, the game, unlike the entire state of Wisconsin, is not lost in his shadow. On the contrary, Madden 2009 for the Xbox 360 is everything a Madden game released on the 20th anniversary of the franchise should be: fundamentally solid and wildly enjoyable.
When players first fire up the game, a holographic projection of John Madden - who resembles a certain holographic projection of a galactic emperor in a galaxy far, far away - appears on screen. He invites you to take the Madden Test to gauge your current level of skill referred to as your Madden IQ. Based on your performance in drills covering the core areas of passing offense, rushing offense, rushing defense, and passing defense, your results are rated in terms of the standard difficulty settings in Madden (ie, Rookie, Pro, All Pro, and All Madden). Admittedly, the test results were flattering. I always fancied myself as an All Pro level guy. But in my heart of hearts I secretly know that on my best days I am little more than a scrappy, above average Pro. So to find myself rated as an All Madden rated was surprising.''
Luke looks at the most influential features of Madden on the PS3 and Xbox 360.
If you're an Xbox Live subscriber, then you're no doubt familiar with the GamerScore that's associated with your GamerTag. It's a way to notify players that you're quite good at a game, as you unlock points for completing certain tasks within it. But let's be honest, some games are beasts when it comes to earning points, and you'd rather let your score do the talking over your actual skills.
I remember when the Simpsons game released, the Start Achievement was funny. Now, looking back, it seems lazy. Hah.
I clicked on this article for the sole purpose of making sure The Simpson's "press start" achievement was included. If it weren't, the article would have no merit whatsoever.
Many gamers consider a console dead as soon as its successor hits store shelves. While it's true that the release schedule takes a massive hit when this happens, there are always a handful of titles that arrive late to the party. Take a look at the final games released for some of gaming's biggest consoles.
No real gamer would consider a console dead just because it's successor was released. I still buy and play NES, SNES and Genesis carts regularly. Even though I have a PS3 and Wii hooked up to my entertainment center, I also keep a PS2 hooked up which I still game on quite regularly. This is also why real gamers want backward compatibility.
Anyone who considers a console dead just because it's successor came out is gaming for the wrong reason.
I regret selling or giving away my Master System, Mega Drive, Sega CD, that 32 bits adapter and PS1. I had so many good original games in perfect state.
Only console I still have is a PS2 and PS3.
"Dead consoles" is only a label from the media. Its only natural that companys move on to a new generation for income stream and technology advancement.
What's with all of the disagrees on the comments in here? Are there gamers seriously THAT stupid to think that a new console means the previous one is dead? I mean, I knew that there are some people on this site that make a fly look like Einstein, but come on...
With that said, I played my Atari 2600 right until I lost the plug that let me play it on my TV. I still play my NES, SNES, and PS1 games regularly. I still play my PS2 here and there, too. These consoles aren't dead as long as there's content continuously coming out for them (homebrew counts, of course) and when there's still an 'audience' for these consoles. That's not to say that they're still as profitable as the new consoles, of course, but they aren't dead.