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Street Fighter V's Eight Frames Input Lag is Four Frames too Many

While it may not seem like a big deal to casual gamers, Capcom should really get on the ball and fix Street Fighter V‘s eight frame input latency issue.

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NotEvenMyFinalForm871d ago (Edited 871d ago )

It's strange how the X360 and Xbone both have universally much less input lag than the PS4. And then the fact that on PS4 you get higher latency on legacy mode and then the latency escalates with each additional controller you connect to it too. But considering that the PS4's more powerful than the X360 and Xbone I wonder what causes the higher latency on the system... I bet it is the GDDR5 because that type of memory lacks synchronization with the CPU.

donthate870d ago (Edited 870d ago )

That is no surprise that the XB1 has significantly less input lag than the PS4. MS spent over a $100 million redesigning their controller, and the changes are subtle, but they are there. For instance, MS reduced the wireless communication time about 20% from controller to console. It is now as fast as going from wired experience to wireless. A lot of people don't understand this, but that is why some of your old equipment from the Xbox 360 no longer work on the XB1. MS pushed for innovation and they did that very ambitiously with the XB1 on almost every facet of the console.

In short, MS made more than 40 changes to already the best controller in the industry. You can read all about it here:

http://kotaku.com/how-the-x...

ShoryuSwordsman870d ago

The latency has to do with the game, not the console. Please stop now. lol

InTheZoneAC870d ago (Edited 870d ago )

the ps4 controller almost works instantly, even when turning the controller on

and I'll take the dualshock 3/4 over any xbox controller

symmetrical=best...

and don't kid yourself, that was about $99 million wasted if the controller really did cost them $100 million to redesign...

Dario_DC870d ago

You mean the controller that has a dead zone so big that they had to make you buy an "elite" controller that costs 150$? I think that's the controller you're talking about and before you start saying I'm lying, any google research proves what I just said.

trooper_870d ago

That has nothing to do with what's being discussed.

BlaqMagiq1870d ago (Edited 870d ago )

I'm guessing your not a fighting game player otherwise you would know what you just said has NOTHING to do with the topic at hand.

This has to do with Street Fighter V not the system.

+ Show (2) more repliesLast reply 870d ago
GtBunnie870d ago

Just a heads up - we're talking about Street Fighter 5 here, not 4 that had all the launch issues (including input lag which has been fixed and on par with the 360).

The input lag has been the way the game has been coded in Street Fighter V, absolutely nothing to do with the console, nor the controller.

The PC version has the same input lag, unless you force disable the V-Sync.

As for the controller(in case anyone was wondering) I play with a wired PS4 stick, same results.

870d ago
mrkbizzle870d ago

All these comments just fanboyism at its finest.

Mikefizzled870d ago

Look who is still at the top of the board. http://www.displaylag.com/v... Killer Instinct doesn't get enough credit.

Hold_It870d ago

But no one makes any articles about the input bugs, wrong frame data, and sub par netcode for MK9, MKX, and Injustice. I see how it is.