Gaming Boulevard uploaded their review of Battleborn and concluded:
Battleborn's presentation and development is what we would have expected from Gearbox Software, the developers who brought us the successful Borderlands series. It's an interesting and enjoyable game to play with friends but if you're more the type of solo player, don't expect a doable story like Borderlands. Most of the time, the game offers a good sense of humor but I'm afraid it won't attract the people they had in mind. The game offers a good XP/level system, unique multiplayer modes, simple and yet challenging gameplay, a full arsenal of balanced game characters that can stand out on their own, a big amount of loot and a decent sense of RPG-elements... All the components are there to form a good game but the developers should have gone the full way with their multiplayer modes. Who knows what the future will bring us?
Ed writes: This past weekend, Battleborn was finally shut down by Gearbox and 2K. Let's look back at a game that deserved a lot better.
It at least deserved them moving it to a solo-able option post server shut-down, IMHO.
William writes: "Battleborn was not the game I wanted it to be, it probably wasn't the game a number of you reading wanted it to be. But what it undeniably was was a game that a team of hundreds of people poured their hearts and souls into."
Game preservation is important.
Single-player campaign should always be offline. So that some part(s) of a certain game still lives through and can be enjoyed later.
Always Online games will always end up like this at some point. Offline SP campaign should ALWAYS be included.
Thinking that games ( and in particular this one ) will forever be lost, it makes me sad.
Battleborn will shut down on the 31st of January 2021, so let's revisit its ill-fated history and discuss its surreal departure.
One of the funnier game i played with my friends. I like that one of the reason it failed is that it had many reviews like the one you did; criticizing the gameplay because it's 'too complex': because it had a skill tree and because there was different classes... My personal analysis of its failure is beacause of the Blizzard PR team: they saw a threat in it , and decided to kill it by paying professional reviews and counting on their fanboys to bash it and create a fake 'comparaison war' with it. The saddest thing is that this game will disappear forever. It casts, as others in the same situtation, a dark shadow on the future of video gaming. Hopefully there are and still will be 'pirates' to save and archive these for the future generations, that i hope will someday realize that consumerism is not the only solution.