Gearbox Software's Battleborn is shutting down forever in January 2021, but this author thinks it got the raw end of the deal. Battleborn deserve better.
Ed writes: This past weekend, Battleborn was finally shut down by Gearbox and 2K. Let's look back at a game that deserved a lot better.
It at least deserved them moving it to a solo-able option post server shut-down, IMHO.
William writes: "Battleborn was not the game I wanted it to be, it probably wasn't the game a number of you reading wanted it to be. But what it undeniably was was a game that a team of hundreds of people poured their hearts and souls into."
Game preservation is important.
Single-player campaign should always be offline. So that some part(s) of a certain game still lives through and can be enjoyed later.
Always Online games will always end up like this at some point. Offline SP campaign should ALWAYS be included.
Thinking that games ( and in particular this one ) will forever be lost, it makes me sad.
Battleborn will shut down on the 31st of January 2021, so let's revisit its ill-fated history and discuss its surreal departure.
One of the funnier game i played with my friends. I like that one of the reason it failed is that it had many reviews like the one you did; criticizing the gameplay because it's 'too complex': because it had a skill tree and because there was different classes... My personal analysis of its failure is beacause of the Blizzard PR team: they saw a threat in it , and decided to kill it by paying professional reviews and counting on their fanboys to bash it and create a fake 'comparaison war' with it. The saddest thing is that this game will disappear forever. It casts, as others in the same situtation, a dark shadow on the future of video gaming. Hopefully there are and still will be 'pirates' to save and archive these for the future generations, that i hope will someday realize that consumerism is not the only solution.
2 things happened that shouldn't have
1) They should not have relied so heavily in PVP when it was the co-op missions they marketed so heavily. Leaning more in the co-op PVE would have been far more effective for them.
2) Overwatch fanboys immediately crapped on it given it was also an online FPS with cartoony characters without giving it a chance creating a bandwagon for everyone to jump on. Because y'know no other FPS PVP has ever had cartoony stylized characters before Overwatch, they invented it
January 2021? Must be a typo..
I crapped on the demo then got the game cheap and played alot wound up really enjoying it.
I thought it was great but it just hit the market at the wrong time
It came at a bad time. Overwatch just dropped and i'm sure people were looking at this game as another Overwatch type game. Instead it turned out to be a MOBA type game from what I heard.