Star Fox Zero could’ve been something great but takes a dive-bomb due to a lot of poor development choices
Takaya Imamura, famed ex-Nintendo developer known for his work on the F-Zero and Star Fox franchises, has taken to social media to ponder the possibility of a Star Fox Zero release on Nintendo's upcoming 'Switch 2'.
It's a good ponder. Nintendo would be stupid to not do it. The more titles and first party line up released on the Switch 2 the more enticed the customer will be.
Has time been kind to Star Fox Zero? Does the game have any redeeming qualities that are worthy of revisiting? Should it be considered for a port to the Switch? Was it really that bad?
Haven't played it since it came out, but I really enjoyed it. Can't tell if that's just nostalgia-tinted glasses, or if I actually consider it a good game though lol.
It's a mediocre game that reuses ideas, scenarios, characters and moments from previous ones. Paired with one of the worst control methods that I had the displeasure of using.
controls made me stop playing also what good is a 65inch tv when you have to look at a tiny Wiiu tablet.. same with kirby & the rainbow curse..
No it was great, just the control scheme spoilt things really. The wii u screen was not needed for it really
But any potential design changes would be up to Nintendo if it happens.
I’d rather Star Fox Assault be brought to Switch with online multiplayer instead
Platinum Games wants to many things but sadly it does not show nothing new for years!They try to jump on all offers but end finishing none!
I rather have them show more of Bayonetta 3 first before they talking about any new project.
This reeks Inafune's funding for Red Ash and Mighty No.9 animated series, both never materialized.
"During select boss battles the camera will shift to automatically target the boss enemy. This forces the player to look between the GamePad and the television screen since you’re unable to see what’s in front of you on the main screen and only on the GamePad. This became incredibly problematic when I had to look on the main screen to see when an enemy’s electric shielding was activating but I had to look on the GamePad in order to shoot effectively. Since the reticle on the screen is off, even when calibrated, looking at the Gamepad is mandatory to effectively aim."
"The primary issue in Star Fox Zero is the controls. The gyroscopic aiming assistance is mandatory, requiring the player to look at the GamePad to see where they’re properly aiming. A target reticle is shown on television screen but due to the perspective makes it difficult to aim without looking at the GamePad."
"These controls become increasingly frustration during the Walker sections. Since the Walker cannot aim left or right without initiating the gyroscopic aiming, by holding ZR, I I found myself accidentally boosting and brake while attempting to perform dodges against enemy fire."