Quantic Dream's David Cage walked Kotaku through a Heavy Rain demo at Games Convention last week, giving them a taste of how the game actually plays. While much of the presentation touched on facets of Heavy Rain's "rubber band" storyline and little things, like motion captured eye movement, Cage paused often to talk up the PlayStation 3 game's control scheme.
Kotaku has already written about the driving game inspired character control -- the R2 button moves her forward, with the left analog steering her head and shoulders -- so now they focus on how everything else is done.
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
and if u havnt played Fahrenheit u should go do so now its GREAT
The control scheme has me really intrigued. Having played Fahrenheit I have a rough idea but Id like to see what they manage with the etxra polish and experience.
I really like the little touches like having to hold a random selection of buttons when hiding in a cupboard etc, it really helps you to feel a connection with your on screen character, both of you stuck, forced to hold uncomfortable positions together. (SPOILER maybe) Another good example of this can be found in MGS4 at the finally with the triangle button. People who have completed it know what I mean, you feel like you and Snake are really "connected" at that moment. You suffer together.
any of the games ppl are comparing this game to
so for me
it will be a first
i was playing Echo Chrome the other day and i realized something
Sony made the PS3 controler into a rubix cube!!!! Its crazy
it hurts my brain thou! So strange and hard
wait...this game was written off as sucking just last week because people who never played it (or any of QD's original entries) said the QTE stuff would never work, is not fun, and overall sucks...
this article contradicts that...I simply don't know who to believe anymore...all kinds of people on this site tell me how stuff sucks but never got a chance to play it...then someone does play it and says it works surprisingly well...who has the credibility around here?...
in all honesty though last weeks trailer did leave me a little amiss...it looked fantastic, but did nothing to show anyone how the overall gameplay would be layed out...nice to see that it is coming together nicely...
"We definitely look forward to going hands-on with the PlayStation 3 controller whenever Sony decides that's something it wants us to do."
lol...I'm not sure if Sony wants them to
Sony: Here you go Kotaku
Kotaku: Thanks...(barely touches controller)
Kotaku: Flop.