160°

Kotaku Preview: Here's How Heavy Rain's Controls Work

Quantic Dream's David Cage walked Kotaku through a Heavy Rain demo at Games Convention last week, giving them a taste of how the game actually plays. While much of the presentation touched on facets of Heavy Rain's "rubber band" storyline and little things, like motion captured eye movement, Cage paused often to talk up the PlayStation 3 game's control scheme.

Kotaku has already written about the driving game inspired character control -- the R2 button moves her forward, with the left analog steering her head and shoulders -- so now they focus on how everything else is done.

Hellsvacancy5747d ago (Edited 5747d ago )

and if u havnt played Fahrenheit u should go do so now its GREAT

chaosatom5747d ago (Edited 5747d ago )

The last scene was crazy, pressing button at the same time, as they are fighting.

I felt the plot was good, but then there was little to do something outside of story or explore and the room were not so big in size. I wish i could control the camera sometimes.

I wanted HUGE Environments and much better exploration element outside of the plot, and I am thinking that's what I am going to get in this game.

I want what GTA wasn't able to deliver. A good Storyline.

Fishy Fingers5747d ago (Edited 5747d ago )

The control scheme has me really intrigued. Having played Fahrenheit I have a rough idea but Id like to see what they manage with the etxra polish and experience.

I really like the little touches like having to hold a random selection of buttons when hiding in a cupboard etc, it really helps you to feel a connection with your on screen character, both of you stuck, forced to hold uncomfortable positions together. (SPOILER maybe) Another good example of this can be found in MGS4 at the finally with the triangle button. People who have completed it know what I mean, you feel like you and Snake are really "connected" at that moment. You suffer together.

Cartesian3D5747d ago

totally agreed mate..{spoiler} pushing Triangle button faster and faster to reach the end, I didnt expect pushing one button will connect you to a virtual character that well..suffering more and more till the end..

its just ART , to making a scene like that..

one of the reasons that MGS4 will be GOTY

PimpHandStrong5747d ago

any of the games ppl are comparing this game to

so for me

it will be a first

i was playing Echo Chrome the other day and i realized something

Sony made the PS3 controler into a rubix cube!!!! Its crazy

it hurts my brain thou! So strange and hard

Kleptic5747d ago (Edited 5747d ago )

wait...this game was written off as sucking just last week because people who never played it (or any of QD's original entries) said the QTE stuff would never work, is not fun, and overall sucks...

this article contradicts that...I simply don't know who to believe anymore...all kinds of people on this site tell me how stuff sucks but never got a chance to play it...then someone does play it and says it works surprisingly well...who has the credibility around here?...

in all honesty though last weeks trailer did leave me a little amiss...it looked fantastic, but did nothing to show anyone how the overall gameplay would be layed out...nice to see that it is coming together nicely...

Fishy Fingers5747d ago (Edited 5747d ago )

IGN wrote an excellent preview, that nicely describes the control scheme. Now I'm not saying you should "listen" to them, the only person you can trust is yourself or at most your friends who know you. Either way it's helpful to get a mix of opinions and impressions, IGN is a good place to start so heres the link if you fancy a read.

http://uk.ps3.ign.com/artic...

Chubear5747d ago

It was the same Kotaku that wrote a horrible article about this game's gameplay mechanic but they completely contradict themselves weeks later.

This the new gaming journalism. It's all a big joke and only a disgusting "hits on my website" game. There little accurate info for the gaming community now.

These sites only do things that they think we'll bring them ad $$ via hits even if it mean rating MGS4 an 8.2 or 5 or something ridiculous.

Marceles5747d ago (Edited 5747d ago )

"We definitely look forward to going hands-on with the PlayStation 3 controller whenever Sony decides that's something it wants us to do."

lol...I'm not sure if Sony wants them to

Sony: Here you go Kotaku

Kotaku: Thanks...(barely touches controller)

Kotaku: Flop.

DavidMacDougall5747d ago (Edited 5747d ago )

Yeah i dont trust kotaku with the ps3

I might have to get Fahrenheit iv never played it good thing i got a 60gb

CViper5747d ago (Edited 5747d ago )

so i guess they are trying to drive hits from the ps3 audience. I'd be careful if you are a ps3 person finding interest in their site. They are sure to post flamebait sooner or later.

Show all comments (43)
100°

Please stop comparing video games to movies

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.

I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.

Read Full Story >>
gamefreaks365.com
Fist4achin1283d ago

Yes, please stop. They're better than most hollywood drivel nowadays.

BLAKHOODe1283d ago

I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.

sourOG1283d ago

No. Some games are like movies.

medman1283d ago (Edited 1283d ago )

No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.

50°

The David Cage Experience: Fahrenheit and Heavy Rain

What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.

Read Full Story >>
fictiontalk.com
100°

Quantic Dream Celebrates Heavy Rain's 10 Year Anniversary With New Video Series

Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.

Read Full Story >>
gameranx.com
ClayRules20121440d ago (Edited 1440d ago )

Have you played Detroit? While it’s my personal favorite, I fully understand many preferring Heavy Rain more. I’m glad you enjoyed Heavy Rain too.

bouzebbal1440d ago

def. one of my top 3 best experiences on PS3

ClayRules20121440d ago

bouzebbal

That’s awesome to hear! What’re the other 2 best experiences?

akaFullMetal1440d ago

Great game, need to get started on Detroit soon.

ClayRules20121440d ago

Glad you enjoyed the game! Yes, Detroit is a masterpiece of a game, and their best work to date “in my opinion”

ClayRules20121440d ago

Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.

So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.

My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.

Z5011440d ago

Still have my origami crane they teach you how to make when you're installing for the first time.

C-H-E-F1440d ago

it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.