When Star Fox released for the Super Nintendo in 1993, it demonstrated a revolutionary new technology that gave birth the dawn of the polygonal era of video games. Fast-forward to 1997 and Star Fox 64 followed in the steps of its predecessor, as it too introduced a new type of technology that would change the way one interacts with video games. This device was the Rumble Pack. It would seem that it is a Nintendo tradition to have the Star Fox series introduce new means in how one plays and experiences a game, and that trend continues on the Wii U with the release of Star Fox Zero.
Takaya Imamura, famed ex-Nintendo developer known for his work on the F-Zero and Star Fox franchises, has taken to social media to ponder the possibility of a Star Fox Zero release on Nintendo's upcoming 'Switch 2'.
It's a good ponder. Nintendo would be stupid to not do it. The more titles and first party line up released on the Switch 2 the more enticed the customer will be.
Has time been kind to Star Fox Zero? Does the game have any redeeming qualities that are worthy of revisiting? Should it be considered for a port to the Switch? Was it really that bad?
Haven't played it since it came out, but I really enjoyed it. Can't tell if that's just nostalgia-tinted glasses, or if I actually consider it a good game though lol.
It's a mediocre game that reuses ideas, scenarios, characters and moments from previous ones. Paired with one of the worst control methods that I had the displeasure of using.
controls made me stop playing also what good is a 65inch tv when you have to look at a tiny Wiiu tablet.. same with kirby & the rainbow curse..
No it was great, just the control scheme spoilt things really. The wii u screen was not needed for it really
But any potential design changes would be up to Nintendo if it happens.
I’d rather Star Fox Assault be brought to Switch with online multiplayer instead
Platinum Games wants to many things but sadly it does not show nothing new for years!They try to jump on all offers but end finishing none!
I rather have them show more of Bayonetta 3 first before they talking about any new project.
This reeks Inafune's funding for Red Ash and Mighty No.9 animated series, both never materialized.
Controls certainly seemed like something that could be polarizing, glad to hear they were something that could be navigated.
glad to hear and read that MOST reviews for StatFox Zero, mediocre and good, say that the controls arent a problem, though are something new to learn.engaging .. . includibg the coOp is fun. .
unfortunately SFZ it leaves you hungry for more, short game, but with not much re-play value.
DLC ?