A new Heavy Rain Preview of a german site with the first gameplay details straight from Leipzig GC.
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
She doesn`t just move her head, the joysticks control her head and shoulders. The Triggers make her walk in the direction she is looking. It`s not called a "Movie" it`s called "Innovation" an I like it.
Edit its clear its not 8 hours lol sorry
This game will be ace i cant wait to play it
This game is that good its scary whats next
I can not think of any game on xbox or pc that looks better than this at all
Scared you no lads i mean if this can be pulled off whats next for ps3
Better yet what is next when the ps4 hits
what a f ing great looking game
2009 is a long long way but its worth the wait as i will be playing killzone 2 and more
Alan what by the way
Face it guys xbox has nothing on playstation only a small gap that is closing by the min hahah
damn, i can't wait to play this.
i don't mind a game with QTE. it's a change of pace from everything else you find everywhere. QTE is bunk for people with bad hand-eye coordination though. stay away from Guitar Hero/Rock Band if you don't like QTE.
plus, QD's story telling and movie-like feel is always welcomed by me.
While it might seem odd to not be able to walk in 3-d space using the analog sticks, I think this way makes more sense. You use the R-2 for your walk, so no matter what you are doing you are always walking in the right direction in 3-d space. As long as you are turning your head you go there if you are pushing the R-2 button.
I like that aspect of it and I think a lot of new games wit cinematic approaches are going to lend themselves to this way of doing things. In 3-d person it's too general. We know we're playing a game and how we move that character is dependant on where we are in 3-d space. If you turn around all of a sudden left is right and right is left on the analog sticks.
This game changes all that and goes in for a much bigger approach. 3rd person and 1st person games feel like they are games. This game will probably feel like an experience, rather than a game.
I'm more and more impressed with the choices being made on this one.