Eurogamer:
Held at gunpoint and shoved into the boot of his own car, programmer Francesco Cavallari was forced to consider his options.
"It was a Nissan Micra - I don't know if you know those?" Francesco says, remembering. "I was in the boot of a Micra. I could barely believe I fitted."
Francesco was somewhere in Montpellier, the small French city where Michel Ancel, creator of Rayman, is based. It's usually a quiet kind of place, with historic buildings in its centre and pretty countryside all around. Drive a few miles one way and you get to the beach. Drive the other way - the way Francesco was being driven - and you're in the middle of nowhere.
This year promises to be a big year for gaming, and it will definitely be one of the greatest if any of these big MIA projects finally made it into gamers' hands.
Pretty sure Silk Song and Dragon Age are going smoothly. The other 2 can be assumed to be quietly cancelled knowing their publishers and Metroid will most likely be shown off this year.
I remember in 2017 when Nintendo showed off the Metroid Prime 4 logo, and some Nintendo defenders claimed "Just because they only showed a logo, doesn't mean that's all they've worked on for the game."
As history has proven, they were wrong. Nintendo showed off a logo back in 2017 because that's literally all they had.
I think Beyond Good and Evil 2 can stay there unless they are going to just rename it to a new IP
Pretty sure BG&E2 is dead at this point - along with the other game Ancel was working on before he left - I think it was called WILD. Anyone remember that from a PS conference years ago?
Dreadwolf isn't in development hell anymore and is finally getting its reveal in the summer - since 2016 the game has been scrapped and restarted three times but its been going pretty well since the last reboot when EA finally allowed BioWare to just get on with making a single player game.
I'm not sure Perfect Dark is in development hell either - like it could be but we haven't really heard much to suggest either way - imo they just showed the trailer off when the game was still in pre-production. Xbox were desperate for anything and this is all they had at the time. And the reason we haven't heard anything since is just because it's in normal development and games take 5 years to make. The help from a support studio was typically overblown on N4G because nearly every game has this.
Ubisoft's action-adventure even beats Duke Nukem Forever which previously was the title with the longest wait between a game being first announced and it actually being released.
I understand that the original game is held in high esteem by some passionate fans. I tried to get into it on several occasions and I just lost interest after a few hours of gameplay.
Cancel it or change the name for all I care. This isn't the Beyond Good & Evil I fell in love with.
How hard is it to make a game like the original? Nobody wanted anything different and these idiots just insist on trying to make something completely unrelated AND they don’t even know what to make! So, yea, here we go with the delays. Ubisoft can be such an obnoxious publisher/developer.
I'm more worried about how fast that time went i still remember it being announced there is no way that was that many years ago NO WAY!
Although Beyond Good and Evil 2 has had its problems, it has officially been confirmed by Ubisoft that it is still in active development.
Looks like an awesome game, but it has nothing too do with BGE1, or anything to do with what fans wanted.
If it would have been a SP action-adventure game like the first one, I would have been excited.
Need some help here. Not so sure that boot means the same thing as it does in America. I am assuming it is the trunk?
I found this part of the article hilarious: "I remember a young guy driving past in a flashy car with booming music. He stopped at the junction, looked left, saw nothing, looked right, saw nothing. Then he looked straight ahead and there was me, a naked man, standing stroking a white horse. I remember him staring, looking at me unbelieving. He stuck his head out of his car's window to see better. I raised my hand, silently in a greeting. He raised his hand too, then sped away."